~/talk

Big Android: Reaching the Masses! Adding X86 Support To Your Game

Talkat Unite Australia 2014 · on Monday, 2014-10-27· [android, game-development]
links:none on file
slides:none on file

Unity 4.6/5 now produces a fat APK that includes both ARM and x86 native libraries (only ~+6 MB in the Angry Bots example) and you can publish per-ABI slim APKs on Google Play to avoid size concerns. ARM APKs run on x86 via translation but show worse performance and higher power; native x86 builds raise FPS and cut load times (real examples show 20–60% load improvements, one app from ~17 FPS to playable). Intel’s Graphics Performance Analyzer (part of Intel Indie) captures OpenGL frames on-device, lists draw calls, textures and shaders, lets you swap or disable resources (removing an unnecessary clear saved ~3 ms), throttle CPU, and works across ARM/x86 and PC.

AI-written summary · about

  1. 0:00Introduction
  2. 0:45Why Android x86 support matters
  3. 3:15Unity x86 build demo
  4. 6:50x86 vs ARM performance
  5. 10:01Intel graphics profiling tools
  6. 19:30Frame analysis with GPA
  7. 20:13Tools setup and next steps
  8. 25:07Q&A
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.