Android development in Unity: Considerations and best practices
summary
Covers concrete steps: using ADB with the ADB -s Unity filter to capture Unity logs and null-reference traces, calling Application.isGenuine (expensive so run once) to gate IAP or levels, texture atlasing and mobile shaders to cut draw calls, splitting APKs by target architecture in Unity 2018.2 and using OBB expansion files plus Unity Asset Store helper to stay under the 100 MB Wi‑Fi limit, and packaging a bite‑sized build with the Google Play Instant plugin for quick try-before-install.
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chapters (7)
- 0:00Intro
- 1:22Overview
- 5:08Optimizations
- 6:19Anti-piracy APK checking
- 10:14Splitting APK by target architecture
- 11:25Support for APK expansion files (OBB)
- 14:36Google Play Instant
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