Game Development With Unity
summary
Shows how Unity links to Android with JNI and C++ plugins calling Java/Kotlin, and how to bundle Java/Kotlin sources via Gradle so exports open in Android Studio. Claims Unity makes >50% of new mobile games, recommends targeting 60 fps, and demonstrates a working Unity as a Library (2019.3) integration: exported library used in a native app, buttons send messages to a capsule to change color and move, and a native ExoPlayer-backed video player plugin runs correctly.
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chapters (31)
- 0:00Intro
- 0:46About Julien Salvi
- 1:26Agenda
- 2:23Game Development
- 5:33Unity
- 9:30Unity Developers
- 11:16Unity Editor
- 12:01Unity Plugins
- 13:04Unity Android Player
- 14:30How does Unitygni work
- 15:14Unitygni example
- 17:22C plugin example
- 20:53Benefits of using GL events
- 22:11How to get GL events from Unity
- 23:42How to add Java and Kotlin to Unity
- 24:54Gradle support for Unity
- 26:00Unity from Android Studio
- 26:25Export Project from Unity
- 27:30Export Project from Unity Demo
- 28:27Android Studio Project
- 29:39Unity Player
- 31:05Unity as a Library
- 31:23Unity 20193
- 32:46Export Project
- 34:22Unity Activity
- 35:55Limitations
- 36:53Unity Demo
- 41:46Unity Documentation
- 42:16What about Android
- 42:41Android for Unity Developers
- 44:56Android Documentation
related talks
35mGame Development with Unity from an Android Point of View
33mUnlocking Unity for Android Developers: Blending Android and Unity in Harmony
37mThe state of Unity on Android
16mAndroid development in Unity: Considerations and best practices
46mEmbedding Unity into a mobile app: pain and workarounds
27mBig Android: Reaching the Masses! Adding X86 Support To Your Game
44mMastering Qt Android
41mKotlin-Native for Android developers
