~/talk

Game Development with Unity from an Android Point of View

Talkat droidcon Berlin 2021 · 2021-10-20..10-22· [android, embedded-and-hardware]
slides:none on file

Unity on Android uses JNI-bound plugins written in Java/Kotlin or C/C++; developers must call System.loadLibrary, follow JNI naming, and expose C++ functions with extern/JNIEXPORT to interop. Unity exports a Gradle Android Studio project (check “export project” and include source) and supports adding Java/Kotlin in Assets/Plugins/Android since 2018.2. More than 50% of new mobile games use Unity; Unity as a Library (2019.3+) embeds Unity into apps but is full‑screen only, disallows multiple instances, can bloat APKs, and communicates via UnitySendMessage.

AI-written summary · about

  1. 0:00Introduction and speaker intro
  2. 1:30Game engines on Android overview
  3. 3:41Unity game development basics
  4. 6:10Building Unity plugins for Android
  5. 11:35Java/Kotlin plugins and callbacks
  6. 13:01C++ plugins and JNI integration
  7. 17:43Direct Java/Kotlin in Unity
  8. 19:11Exporting Unity to Android Studio
  9. 22:46Unity as a library feature
  10. 27:04Live demo walkthrough
  11. 34:18Resources and closing
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