~/conference

Indie Developer Day, Seattle 2018

date:2018-11-02
location:Seattle, United States
series:Indie Developer Day, Seattle · one edition

indie game developers, android developers, unity developers, monetization designers, user acquisition managers, indie publishers, qa engineers

Google Play internal testing; device catalog prioritization; Play Instant try-now flow; Google Play Vitals signals; Android API level 26+ requirements; 64-bit and splitting APKs; Vulkan 1.1 and NDK r18 toolchain; Chrome OS / Chromebook ports; Airtest with Firebase Test Lab; GAPID and systrace for frames; ADB -s Unity logging filter; store listing experiments and pricing

titleauthorlength
New and advanced Google Play tools for developersSarah Thomson20m
internal testing launches new builds within seconds (fast iteration) while closed testing targets high-engaged users for bug and UX feedback; Early Access…
Talk on
Building an awesome game for AndroidBen Gable24m
Requires API level 26+ now and a 64-bit build next year, so update engines and plugins; Android P adds Vulkan 1.1, neural net APIs, notch simulation and…
Talk on
Indie publisher panelSarah Thomson, Mike Gordon, Ryan Holowaty22m
Two boutique publishers explain how they actually ship and grow games: a studio that built an Objective-C-on-Android tool and offers free Android ports for rev…
Panel on
Android development in Unity: Considerations and best practicesDan Miller16m
Covers concrete steps: using ADB with the ADB -s Unity filter to capture Unity logs and null-reference traces, calling Application.isGenuine (expensive so run…
Talk on
Mobile free-to-play fundamentalsDAVID EDERY20m
Company portfolio includes "Triple Town," "Alphabear," "Bushido Bear," "Alphabear 2" and "Realm of the Mad God," and experiments show common F2P beliefs fail…
Talk on
Monetizing your games as a serviceMoonlit Beshimov26m
Explains that LTV splits into time (retention, session frequency, DAU/MAU) and value (first-dollar and repeat purchases), recommends treating IAP as a retail…
Talk on
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