~/talk

Audio In Unity

Talkat Unite Australia 2014 · on Monday, 2014-10-27· [game-development]
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slides:none on file

Unity ships a new audio mixer asset that creates hierarchical groups, routable sends/receives, snapshot blending and per-parameter snapshots; edits persist when played and effects sit after the mix. A DSP plugin API accepts native plugins with custom GUIs and side‑chain buffers (examples: loudness meter, multiband compressor, convolution reverb). Import pipeline adds background load, preload/unload APIs, platform overrides, FSB container for lower memory Vorbis, multi-clip editing and codecs (ADPCM, Vorbis, MP3). Android latency targets drop ~200 ms to 10–20 ms via OpenSL fast path.

AI-written summary · about

  1. 0:00Start
  2. 0:19About Me (Wayne)
  3. 1:11Kickstarting Audio Development
  4. 4:11Categorizing Sound
  5. 5:14Mixing in Unity
  6. 11:34Cool, err what about effect X
  7. 14:43Where can this plugin thing go?
  8. 15:02Lets Talk Immersion
  9. 17:48Transition the mix with Snapshots
  10. 18:29Divergent Signal
  11. 22:21Ohh, the possibilities
  12. 23:08Core Improvements
  13. 28:15Transform the Data
  14. 29:03Fetch Data
  15. 29:34Lifetime of Data
  16. 31:27User Interaction with Data
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