Audio In Unity
summary
Unity ships a new audio mixer asset that creates hierarchical groups, routable sends/receives, snapshot blending and per-parameter snapshots; edits persist when played and effects sit after the mix. A DSP plugin API accepts native plugins with custom GUIs and side‑chain buffers (examples: loudness meter, multiband compressor, convolution reverb). Import pipeline adds background load, preload/unload APIs, platform overrides, FSB container for lower memory Vorbis, multi-clip editing and codecs (ADPCM, Vorbis, MP3). Android latency targets drop ~200 ms to 10–20 ms via OpenSL fast path.
AI-written summary · about
chapters (16)
- 0:00Start
- 0:19About Me (Wayne)
- 1:11Kickstarting Audio Development
- 4:11Categorizing Sound
- 5:14Mixing in Unity
- 11:34Cool, err what about effect X
- 14:43Where can this plugin thing go?
- 15:02Lets Talk Immersion
- 17:48Transition the mix with Snapshots
- 18:29Divergent Signal
- 22:21Ohh, the possibilities
- 23:08Core Improvements
- 28:15Transform the Data
- 29:03Fetch Data
- 29:34Lifetime of Data
- 31:27User Interaction with Data
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