~/talk

Unity 2 6 Introduction

Talkat Unite 2009 · 2009-10-27..10-30· [game-development, software-architecture]
github:joeante
links:none on file
slides:none on file

Overview of Unity 2.6: a new profiler with deep profiling shows per-frame rendering, script, GC and physics breakdowns so spikes can be traced to exact functions; default non-readable textures halves memory use; threaded background streaming via LoadLevelAsync and AssetBundle.LoadAsync lets scenes and assets load without hiccups; mesh compression yields 2x–4x smaller models and animation compression gives ~2–6x savings; FMOD replaces OpenAL, SSAO and AA work with image effects, web player is 100 KB smaller and installs per-user, and external VCS uses .meta files.

AI-written summary · about

  1. 0:00Unity India free for all
  2. 1:09Special indie offers
  3. 2:36Unity 2.6 release features
  4. 3:03Unity 2.6 Profiler tool
  5. 10:07Raycast snapping for placement
  6. 11:15Engine optimizations in 2.6
  7. 13:46Threaded loading and volume streaming
  8. 17:15Mesh and animation compression
  9. 19:02Asset Server updates and UI
  10. 19:43Screen space ambient occlusion demo
  11. 21:29New audio backend with FMOD
  12. 23:18Image effects and anti-aliasing
  13. 24:02Web player on guest accounts
  14. 25:08Distance culling explained
  15. 26:51Version control integration
  16. 28:37Visual Studio C# integration
  17. 30:04Animation window deep dive
  18. 31:09Animation window basics
  19. 36:23Advanced animation techniques
  20. 42:05Animation window features
  21. 42:48Closing remarks and availability
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