Unity 2 6 Introduction
summary
Overview of Unity 2.6: a new profiler with deep profiling shows per-frame rendering, script, GC and physics breakdowns so spikes can be traced to exact functions; default non-readable textures halves memory use; threaded background streaming via LoadLevelAsync and AssetBundle.LoadAsync lets scenes and assets load without hiccups; mesh compression yields 2x–4x smaller models and animation compression gives ~2–6x savings; FMOD replaces OpenAL, SSAO and AA work with image effects, web player is 100 KB smaller and installs per-user, and external VCS uses .meta files.
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chapters (21)
- 0:00Unity India free for all
- 1:09Special indie offers
- 2:36Unity 2.6 release features
- 3:03Unity 2.6 Profiler tool
- 10:07Raycast snapping for placement
- 11:15Engine optimizations in 2.6
- 13:46Threaded loading and volume streaming
- 17:15Mesh and animation compression
- 19:02Asset Server updates and UI
- 19:43Screen space ambient occlusion demo
- 21:29New audio backend with FMOD
- 23:18Image effects and anti-aliasing
- 24:02Web player on guest accounts
- 25:08Distance culling explained
- 26:51Version control integration
- 28:37Visual Studio C# integration
- 30:04Animation window deep dive
- 31:09Animation window basics
- 36:23Advanced animation techniques
- 42:05Animation window features
- 42:48Closing remarks and availability
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