Unite Australia 2014
who it's for
Unity developers, mobile game developers, indie game developers, tools and build engineers, network programmers, audio programmers, ui engineers, product and monetization managers
topics
x86 Android support and profiling; peer-to-peer serverless sharing; Voxiebox volumetric display; Unity UNet multiplayer stack; audio mixer and DSP plugins; new MIT-licensed UI system; IL2CPP and WebGL performance; Everyplay video sharing integration; Unity Ads monetization tools; Windows Store export and trial mode; build pipeline scaling with Jenkins; Android low-latency OpenSL path
| title | author | length |
|---|---|---|
| HII: A Communication and Sharing Platform in 3D | Dorian Johannink | 20m |
A Unity-built communication platform that runs entirely peer-to-peer and serverless, transferring any-size files directly between users’ machines (demo shows a… | ||
| Big Android: Reaching the Masses! Adding X86 Support To Your Game | Trapper McFerron | 27m |
Unity 4.6/5 now produces a fat APK that includes both ARM and x86 native libraries (only ~+6 MB in the Angry Bots example) and you can publish per-ABI slim… | ||
| Unity and Voxiebox: Holographic Gaming | Will Tamblyn, Gavin Smith | 57m |
A working volumetric projector called Voxiebox is built by spinning a projection surface (early helix, now an up‑and‑down blade) and projecting thousands of… | ||
| Scaling Indie - Making Bigger Games With Unity | Dan Treble | 43m |
Unity projects scale into real problems: asset storage grows to 32 GB of source assets, builds swamp editors and take days to sync, and nested prefab… | ||
| Unity's New Multiplayer System (UNet) | Sean Riley | 41m |
New Unity networking (UNet) is a two‑layer system with a C++ UDP transport offering channels (reliable / unreliable / “last only”), plus C# high‑level APIs… | ||
| Audio In Unity | Wayne Johnson | 48m |
Unity ships a new audio mixer asset that creates hierarchical groups, routable sends/receives, snapshot blending and per-parameter snapshots; edits persist… | ||
| The New UI System Deconstructed | Tim Cooper | 59m |
Unity’s new UI tools are a ground-up rewrite — three years of work, everything restarted two years ago — that pairs canvas batching in C++ with an extendable… | ||
| Keynote | Eric juel | 59m |
Unity reports growth from ~100k to millions of users and cites 9 billion mobile installs and 500 million desktop installs; announces Unity Learning System with… | ||
| Carl Callewaert on Everyplay and Unity Ads | Carl Callewaert | 55m |
Everyplay records gameplay at runtime, creates an editable movie file with optional facecam and metadata, and shares it without leaving the app so players post… | ||
| Unity and the Windows Store | Michael Kordahi | 52m |
Windows Store now hosts ~500,000 apps with ~640,000 registered devs and carrier billing on roughly 100 operators, and Unity export to Windows is subsidized so… | ||
| nothing matches | ||