~/conference

Nordic Game 2026

date:2026-05-26..2026-05-29
location:Malmö, Sweden
series:Nordic Game · 3 editions
editions:[Nordic Game 2014, Nordic Game 2024, Nordic Game 2026]
titleauthorlength
CRUSHES It at Nordic Game Awards 🔥🤘 Heavy Metal Stinger EditionLight Brick Studios01m
LEGO Voyagers wins Best Fun for Everyone at Nordic Game Awards 2026, a full game by Light Brick Studios that takes the stage amid a blaring heavier-than-hell…
Talk on
Stop Toxicity in Online Games | Gaming PsychologyEwa Antczak40m
Claims a real-time, proactive system that detects rising aggression before insults appear and nudges players toward better choices. Platform named Felixa…
Talk on
Building Enduring Franchises: Turning Games into Global IPsEugene Evans, Christian Claes Fonnesbech51m
Argues that long-term value comes from product clarity and ownable worlds not buzzwords, offering concrete rules: the rule of five (pick two of new team, tech…
Talk on
Voice Acting PanelDavid Bateson, Magnus Bruun, Martin Svane35m
Voice acting evolution: games move from a few lines and 3–4 hour sessions to six-month pipelines with mocap, face/voice scans, and multi-take recordings; one…
Panel on
The Writing of Clair Obscur: Expedition 3x3Jennifer Svedberg-Yen36m
Clair Obscur Expedition 3x3 claims 436 global awards and lays out a concrete creative method: three elements — taste, execution, something to say — supported…
Talk on
Designing for Players to Lift Each OtherAlexander Benitez, Amanda Gardfors Granberg34m
Hela implements a replicated-avatar system called shades that record and replay actions so one player can create up to four mice (three shades when solo) to…
Talk on
From Niche to Global: Cultivating Loyal Player CommunitiesMartin Rabl35m
Series totals 40 million copies since 2008 and Farming Simulator 25 sells over 4 million units post-launch; growth rests on three pillars: farmers, modders…
Talk on
Nordic Game Awards 2026Magnus Bruun01h 06m
Award results and concrete highlights: people's choice from ~200 expo games goes to Lootbound (tactical roguelike), Midnight Walk wins Best Art for handmade…
Organiser on
From Hidden Gem To Must-Play: How Indie Games Actually Get DiscoveredAdam Selcuk, Berkley Egenes, Axel Danielsson, Alexander Bergendahl, Fredrik Eriksson35m
Argues discoverability is an operational task starting months before launch, not a last-minute sprint: plan creator outreach, distribution and…
Talk on
The Future of Role-Playing Games IS... A.I. | But How?Alastair Chamorro, Alexander Chamorro, Jeff Gardiner, John Clark, Russell Sng46m
Claim: AI powers scalable, reactive RPGs rather than replacing creators. Infinity Fiction ships Tidefall alpha built on a living world engine that runs…
Talk on
'The Midnight Walk' | Almost* The Perfect LaunchAndreas Juliusson36m
Hybrid clay-made game ships on PS5/Steam and PSVR2, sells 200,000 units in its first year while marketing with roughly 2 million SEK marketing spend, uses a…
Talk on
The Making of 'Deep Rock Galactic: Survivor' | Two Game Directors Tell Their StoriesAnders Leicht Rohde, Søren Lauge Boll, Emil Stidsholt47m
Prototype starts as Vampire Survivors + mining, built in days, scaled to a demo in ~11 months and then early access that draws million users first month. Key…
Talk on
Long Term Trust in 'Star Stable Online' is Key! | Safe and Engaging Player SpacesDeniz Atabey Alkan, Estela Corbellini, Mehdi Benkirane47m
Star Stable scales moderation with Checkstep text moderation plus humans in the loop to process millions of messages per month across at least 14 languages…
Talk on
The Making of 'Arc Raiders' | A Story about Collaboration and SuccessLena Hansen, Gerardo Basurto, Virgil Watkins43m
Embark describes concrete fixes: telemetry from 1,000 event types and 5% sample surveys expose a funnel that lost 25% of players before completing the…
Talk on
Nature Inspired This Coral Reef City BuilderJørgen Tharaldsen36m
Life Below is an underwater city builder that rebuilds coral reefs and ships with a working simulation of thousands of individually behaving organisms using…
Talk on
The Making of 'SAROS' | Gameplay First but BeautifulMikael Haveri, Simone Silvestri, Mitja Roskaric46m
Housemarque frames SAROS around a gameplay-first philosophy and a measurable build: 375 handcrafted rooms assembled into eight biomes via template-driven world…
Talk on
The Making of 'Planet of Lana' | Developer StoriesAdam Stjärnljus, Klas Eriksson34m
A childhood concept turns into a 2.5D puzzle-adventure that spends six years in development, starting with frame-by-frame animations then moving to layered 3D…
Talk on
Live Service Games... Done Right!? | Industry Giants DiscussionAdam Orth, Johan Sjöberg, Ian McGregor, Emma Farrow, Søren Lundgaard46m
Panel claims long-term success comes from adapting to players not sticking to launch plans: one game runs ~750 weekly releases over 15 years and shifts from…
Talk on
Truths From the Gaming Industry | UNFILTEREDChristofer Sundberg, Alexander Bergendahl45m
Claims that AAA development has “zero risk taking” and runaway budgets are backed by specifics: salaries and bloated headcounts drive costs, feature creep…
Talk on
Where is Motion Capture Heading? | A.I. Influence!Axel Gärkman, John Bucholtz, Nilla Hansson, Henrik Svensson Dalgren, John Dower45m
Motion capture now delivers subcentimeter body tracking and far better facial solves, reducing the uncanny valley, while pipelines split body, voice and face…
Talk on
Game Developers Are Becoming Directors, Not CodersTatu Petersen-Jessen34m
Claims that AI lets studios cut a 2‑year/70‑person production into 2 weeks and 2 people, backed by concrete tooling: a custom live‑ops calendar, a backend that…
Talk on
Accessibility Revolution! | Gaming's New FrontierSachin Sunil, Michael Nelson50m
SpecialEffect shows that simple design choices plus existing phone and controller features let people with severe motor impairments actually play mainstream…
Talk on
The Hidden Language of Game Music | Building Worlds Through SoundDon Rosquist, Anton Dome32m
Soundtrack for Godbreakers uses live orchestra recordings plus folk and metal players to make a single musical thread across five biomes and a final boss that…
Talk on
The Most Iconic Composer in Gaming?Jesper Kyd52m
Starts on a Commodore 64 in 1985 and explains the three-channel SID trick that fakes chords, moves to Amiga trackers with four sample channels, and builds a…
Talk on
Nordic Game Conference 202604m
One More Experiment launches on Steam now as a puzzle-platformer that lets players swap fire, water and temperature to activate mechanisms and change physics…
Promo on
Boss Battle Your InsecuritiesJenny Holmstrøm18m
Claims nine itch dot io games since 2017 and a studio called InsaneoBerry that aims to “romanticize life” through games, using fashion and ritual as tools…
Talk on
Stereo-tAIping: Who Gets to Write the Story?Marjaana Auranen27m
A writer recounts discovering that an AI produces a structured report in seconds that saved a missed deadline but later hallucinates statistics and fake links…
Talk on
Video Fighting for Quality Without AuthorityMorten Brunbjerg20m
Claims that quality responsibility without decision power wastes effort and offers a concrete remedy: verify your official title, plot people on a stakeholder…
Talk on
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.