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Voice Acting Panel

Panelat Nordic Game 2026 · 2026-05-26..05-29· [game-development]
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Voice acting evolution: games move from a few lines and 3–4 hour sessions to six-month pipelines with mocap, face/voice scans, and multi-take recordings; one role hits 15,000 lines for a single title and actors now record whole scenes or clean up dialogue for others. Motion capture and GoPro-style face rigs make characters look and act like real people, while studios increasingly test AI replacing NPCs — useful for cheap background work but damaging grassroots career paths and prompting a small push back to hiring humans.

AI-written summary · about

  1. 0:00Welcome
  2. 1:02Panelists' backgrounds
  3. 3:50Magnus Bruun’s journey
  4. 6:18Voice acting evolution
  5. 9:49Tips for aspiring actors
  6. 15:46From silent to complex
  7. 19:12Actor recognition growth
  8. 22:37Actors improve storytelling
  9. 24:46Industry expectations pressure
  10. 26:53AI impact on voice acting
  11. 31:28Q&A and closing
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