Voice Acting Panel
summary
Voice acting evolution: games move from a few lines and 3–4 hour sessions to six-month pipelines with mocap, face/voice scans, and multi-take recordings; one role hits 15,000 lines for a single title and actors now record whole scenes or clean up dialogue for others. Motion capture and GoPro-style face rigs make characters look and act like real people, while studios increasingly test AI replacing NPCs — useful for cheap background work but damaging grassroots career paths and prompting a small push back to hiring humans.
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chapters (11)
- 0:00Welcome
- 1:02Panelists' backgrounds
- 3:50Magnus Bruun’s journey
- 6:18Voice acting evolution
- 9:49Tips for aspiring actors
- 15:46From silent to complex
- 19:12Actor recognition growth
- 22:37Actors improve storytelling
- 24:46Industry expectations pressure
- 26:53AI impact on voice acting
- 31:28Q&A and closing
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