~/conference

GCAP 2024

indie studio founders, producers, live service engineers, marketing managers, narrative designers, user researchers, audio composers, recruiters

ages system game design; multi-platform cross-save and cross-play; publisher pitching and due diligence; self-publishing funding model; mega-server live service scaling; market-led wishlist campaigns; dramaturgy audit for narrative; public playtest pipelines and analytics; certification and platform compliance; electronic game score production

titleauthorlength
Fireside chat: Team Civilization VIIAndrew Frederiksen, Jam Walker53m
Development for Civilization VII centers on an explicit decision to restructure time into an ages system that forces design tradeoffs, requiring art and civ…
Panel on
The Funding Gap: Publishers, Pitching, and the Backup PlanSimon Slee49m
Market is saturated — about 14,000 Steam games a year — and commercial reality bites: 90% of indie games on Steam make under $10,000. Publishers immediately…
Talk on
Keynote: How WINGS' Self-Publishing Model Creates a More Diverse Games IndustryAstrid Refstrup39m
WINGS funds women and gender‑marginalized devs to self-publish rather than sign with a publisher, provides platform introductions, keeps developers on…
Talk on
Closing Keynote: How'd You Get Here? A Veterans PanelMorgan Jaffit, Amanda Schofield, Liam Esler, Kim Forrest, Naresh Hirani, Anna Tito, Tony Albrecht, Roger Clarke, Taylah Walker, Ross Symons01h 11m
Claims experienced Australians offer concrete entry routes like QA entry route (no qualifications needed at one studio) and show a studio-level internal…
Panel on
Keynote: Built to last: 10 Years as a Live Service GameRich Lambert53m
The game launches in April 2014 after a studio founded in 2007 and then shifts from mandatory subscription to buy‑once plus optional Crown purchases, adding…
Talk on
State of IP in Australia - Working with Big FranchisesJe Alipio, Ella Macintyre, Ben Kelly, Manea Castet54m
Australia’s indie studios are landing big franchises by showing clear creative fit, fan-level knowledge and delivery capability; brands ask for pre-alignment…
Talk
I Think I Need a Writer: Tools for Troubleshooting NarrativeJoJo Zhou50m
Explains a practical late-stage workflow: run a dramaturgy audit of premise, mechanics, art, UI and existing text; extract a single dramatic question that…
Talk on
60k wishlists in 6 weeks, Market-led Game DesignJulian Bieboer50m
A market‑led process turns idea into a polished 2‑month test: a fake but believable 2.5D prototype, a two‑sentence pitch, short social videos and a mailing…
Talk on
Keynote: Say Less: How I Learned to Write Less to Do MoreKarrie Shirou Shao52m
Covers concrete tactics: how League of Legends uses in-game interactions, voice lines and a two-week champion cadence to seed lore (the Ionia story match adds…
Talk on
Playtest-A-Go-Go, Baby!Cheryl Vance, Anthony Massingham51m
Public playtests run four times for two-to-four weeks and push about 150,000 players through pre‑alpha builds using Steam request codes, Coupon Carrier coupons…
Talk on
Working On Your Character Sheet: Job Application Tools for Mid-Senior DevelopersLucy Mutimer54m
Practical checklist for mid‑senior game devs: use a single‑column PDF resume, 2 pages ideal (up to 3), and structure reverse‑chronological so recruiters can…
Talk on
Evolving Game Scores Through Electronic MusicJames Landino, Kevin Penkin51m
Showcases concrete processes: wrote 20–30 character themes for Omega Strikers, builds hybrid tracks by treating acoustic violin and piano like synths using OTT…
Talk on
The Value of Value: how to effectively use tone.Tessa Monash48m
Argues that value (tone) is the primary tool for readability, shows concrete workflows: use the squint test and an information hierarchy to rank player…
Talk on
Trials, Tribulations, and Triumphs of Motherhood in the Games IndustryEllen Hansen, Jessica Lyon, Kendra McCarthy54m
Panelists report concrete wins and recurring failures: studios that hire enough staff and end crunch keep parents; flexible hours, hybrid work and paid…
Talk on
Screen Australia Funding: 2 Years & 100 Games InLee Naimo, Amelia Laughlan, Chad Toprak, Dakoda Barker49m
Screen Australia says it has $12 million over four years (about $3M/year) and has already funded 62 games in the early expansion phase and supported 120+…
Talk
Know Your Audience: Deep Dive into Game Design and Audience ResearchEmre Can Deniz53m
Aggregated analysis of 1,200,000 game-dev tweets, 2,000,000 player reviews and 180,000+ Steam pages uses hypothesis tests and data cleaning to show market…
Talk on
Building more efficient locksJames Mitchell52m
Shows a practical implementation that reduces a mutex to a single-byte lock using futex/parking-lot ideas and an embedded hashmap of per-address wait queues…
Talk on
First Nations Story AgencyBen Armstrong, Brooke Collard01h 04m
A First Nations game gets developed through remote collaboration across states, prioritising full-time paid roles and community investment rather than studio…
Talk on
Neopets’ Multi-generation IP: From 90s to Gen ZDominic Law48m
Neopets is relaunching as World of Neopets Limited and shows concrete moves: a new plot (first in a decade), a revived classic via the Ruffles emulator that…
Talk on
Keynote: Starting Over & Over: The Story of Hyper Light Drifter & OFKTeddy Dief01h 05m
Argues that time is the riskiest currency and describes concrete time practices: using timers, a 52-week layout, weekly vocal training for two years and…
Talk on
Rules and regulations: Assuring you’ve constructed a Certification ready gameMegan Summers47m
Start reading platform requirements by Alpha and maintain a single source of truth (spreadsheet) that tags every requirement as yes/no/unknown, maps test cases…
Talk on
Opening Keynote: 10 Years Crossing the Road: These Lanes Will Keep ChangingClara Reeves, Ron Curry, Sav Wolfe55m
A studio postmortem of ten years that gives numbers and outcomes: the team grows to 30 people, Crossy Road adds 18 million new players this year, Crossy Road…
Talk on
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.