GCAP 2023: Empower
2023-10-02..2023-10-04
Melbourne, Australia
GCAP ·
[GCAP 2016, GCAP 2017, GCAP 2019, GCAP 2020, GCAP 2021, GCAP 2022, GCAP 2022: Ambition, GCAP 2023: Empower, GCAP 2024, GCAP 2025]
who it's for
game designers, systems designers, balance designers, tools engineers, audio programmers, producers, technical artists
topics
artificial languages with Wwise; Excel power-curve simulation; Unity zone editor tooling; live-editable item prefabs; metagame system framework; prototype dot-grid workflow; viral meme sequel design; temporary powerups pacing; recording small vocabularies; Miro level mapping
| title | author | length |
|---|---|---|
| Dank Dreams and Goated Memes - Turning A (Very Intense) Small Game Into A Big Sequel | Jack Wilson, Marcus Grambau | 41m |
The team turns a viral 2014 free meme shooter (over 10 million video views and >1 million downloads) into a commercial sequel by dropping licensed memes… | ||
| Capturing Emotion Without Localisation Costs : Designing the Artificial languages of Solium Infe... | Stephan Schutze | 52m |
Claims saving hundreds of thousands of dollars, weeks of dev time, gigabytes of memory and seconds of load time by using artificial languages; implementation… | ||
| Embracing Change | Mauro V Fiore | 54m |
23 years in games spans AAA racers and social/mobile hits: builds include slipstream turbo (added measurable flow to Midnight Club), poker and mini‑games… | ||
| Crafting a fairer Inferno with Forbidden Spreadsheet Lore | William Dyce | 52m |
Shows a reproducible spreadsheet method that converts unit stats and special abilities into a single power metric by simulating every matchup: about 70… | ||
| Empowering Design: The Tools and Pipelines of Unpacking | Wren Brier, Tim Dawson | 51m |
Unpacking required over 1,000 distinct items and a small four‑person core team, so the build centers on concrete tooling: starting with a Photoshop dot-grid… | ||
| A Framework for Designing Metagame Systems: Design 2023 Highlight | Jack Sinclair | 50m |
A three-part framework—motivations, goals, narrative framing—gives concrete design steps: pick the intrinsic player itch to satisfy, map short/medium/long… | ||
| nothing matches | ||