GCAP 2022
2022-10-03..2022-10-05
-- online --
GCAP ·
[GCAP 2016, GCAP 2017, GCAP 2019, GCAP 2020, GCAP 2021, GCAP 2022, GCAP 2022: Ambition, GCAP 2023: Empower, GCAP 2024, GCAP 2025]
as the organisers put it
Games Connect Asia Pacific (GCAP) enters its 17th year and IGEA is delighted to deliver this well established and internationally...
| title | author | length |
|---|---|---|
| Imagining the Future | Paul Callaghan, Lisy Kane, Liam Esler, Jini Maxwell | 01h 04m |
Paul Callaghan of VicScreen, Lisy Kane of Kepler Interactive, Liam Esler of Summerfall Studios and Jini Maxwell of ACMI.
VicScreen has supported Victoria’s… | ||
| Hire broad, Hire well - Talent Acquisition in the Video Games industry | William Zou, Luke Danielson-Stewart, Kyoko Blondel, Elle McDonald | 49m |
PlaySide reports growth from 80 to 210 staff in a year and League of Geeks hires ~20 since January while Keywords lists 70+ studios, which drives the practical… | ||
| More Than Our Masks: A Fireside Chat Panel | Meena Shamaly, Samara-Jade Sendek, Starling Tan | 46m |
Panelists claim Australia has fewer than 15 visible First Nations game musicians and describe building full game soundtracks by combining traditional… | ||
| FMOD to Unity Live: Audio Implementation | Aaron Edwards | 01h 30m |
Builds a tiny Unity prototype and shows the exact pipeline: designing clips in Reaper (using NVK take/export scripts), exporting batches into FMOD, creating… | ||
| Lessons from the Trenches: Live Ops Game Data Architecture | Anna Tito, Josh Caratelli, Tony Albrecht, Bernie Ockerse | 51m |
Panel covers concrete live Ops choices: mandate live Ops from day one, use 2 KB flag file feature toggles for emergency shutoffs, and expect Reddit to surface… | ||
| Leadership, Career & Culture Highlight: Nurturing Neurodiversity: Making Game Dev Accessible | Dylan Miklashek, Catherine Booth, Bradley Hennessey, Cass McDonnell | 01h 04m |
Gameloft Brisbane staff report concrete fixes: a studio trial of DIY eye “blinders” (Post‑it failed, rubber safety‑glasses inserts work), desk plants, a Slack… | ||
| Show Don't Tell: The Intricacies of Metaphors in Visual Media | Ben Ee, Stephanie Everett, Zahraa Al Zubaydi, Hannah Crosby, Ryan McMahon | 01h 26m |
Panelists give concrete rules: use visual grammar (shapes, color, framing) and document choices in a style guide; place recurring icons—flowers, neon, a World… | ||
| What Can Film & TV Teach Us About Finance? | Jens Schroeder, Gerard Reed, Lucy Cooke, Marcus Gillezeau | 51m |
Games can borrow against the 30% rebate (example: a $1,000,000 budget yields a $300,000 DGTO cashflow), flip that into marketable equity, and use lenders who… | ||
| From Good to Great: Elevating your Production | Kelsey Gamble, Meredith Hall, Elizabeth Blythe, Cass Gray | 50m |
Practical tactics for moving from “good” to “great”: run a week of whatever the team already does, then add or remove processes; choose tools for specific jobs… | ||
| Queer Games: A Hopeful Future | Xavier Ho, Lauren Clinnick, Jess Zammit, Luke Miller | 45m |
Panel defines queer games by concrete design: mechanics that encode alienation, character creators that break binaries, and social systems that enable mutual… | ||
| Traps in Investment & Publishing Agreements | Luke Henry, Amy Ellis, Cam Rogers | 47m |
Advice: incorporate to hold IP, get accountants involved early, and put a shareholders agreement in place so equity, vesting and buy-backs are defined; funding… | ||
| Storytelling Beyond Words | Leanne Taylor-Giles, Wren Brier, Simon Boxer, Marigold Bartlett | 47m |
Four teams explain concrete tricks: an item-by-item replay system shows every item move and players use it to animate scenes; a secret dark star mode hidden… | ||
| Business & Investment Highlight: Screen Australia: Back in the (funding) Game | Lee Naimo, Amelia Laughlan | 48m |
Screen Australia reopens the Games: Expansion Pack for projects under $500k and awards up to $150,000 grant; round one receives 106 eligible apps / 30 funded… | ||
| nothing matches | ||