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GCAP 2022

Games Connect Asia Pacific (GCAP) enters its 17th year and IGEA is delighted to deliver this well established and internationally...

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Imagining the FuturePaul Callaghan, Lisy Kane, Liam Esler, Jini Maxwell01h 04m
Paul Callaghan of VicScreen, Lisy Kane of Kepler Interactive, Liam Esler of Summerfall Studios and Jini Maxwell of ACMI. VicScreen has supported Victoria’s…
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Hire broad, Hire well - Talent Acquisition in the Video Games industryWilliam Zou, Luke Danielson-Stewart, Kyoko Blondel, Elle McDonald49m
PlaySide reports growth from 80 to 210 staff in a year and League of Geeks hires ~20 since January while Keywords lists 70+ studios, which drives the practical…
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More Than Our Masks: A Fireside Chat PanelMeena Shamaly, Samara-Jade Sendek, Starling Tan46m
Panelists claim Australia has fewer than 15 visible First Nations game musicians and describe building full game soundtracks by combining traditional…
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FMOD to Unity Live: Audio ImplementationAaron Edwards01h 30m
Builds a tiny Unity prototype and shows the exact pipeline: designing clips in Reaper (using NVK take/export scripts), exporting batches into FMOD, creating…
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Lessons from the Trenches: Live Ops Game Data ArchitectureAnna Tito, Josh Caratelli, Tony Albrecht, Bernie Ockerse51m
Panel covers concrete live Ops choices: mandate live Ops from day one, use 2 KB flag file feature toggles for emergency shutoffs, and expect Reddit to surface…
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Leadership, Career & Culture Highlight: Nurturing Neurodiversity: Making Game Dev AccessibleDylan Miklashek, Catherine Booth, Bradley Hennessey, Cass McDonnell01h 04m
Gameloft Brisbane staff report concrete fixes: a studio trial of DIY eye “blinders” (Post‑it failed, rubber safety‑glasses inserts work), desk plants, a Slack…
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Show Don't Tell: The Intricacies of Metaphors in Visual MediaBen Ee, Stephanie Everett, Zahraa Al Zubaydi, Hannah Crosby, Ryan McMahon01h 26m
Panelists give concrete rules: use visual grammar (shapes, color, framing) and document choices in a style guide; place recurring icons—flowers, neon, a World…
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What Can Film & TV Teach Us About Finance?Jens Schroeder, Gerard Reed, Lucy Cooke, Marcus Gillezeau51m
Games can borrow against the 30% rebate (example: a $1,000,000 budget yields a $300,000 DGTO cashflow), flip that into marketable equity, and use lenders who…
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From Good to Great: Elevating your ProductionKelsey Gamble, Meredith Hall, Elizabeth Blythe, Cass Gray50m
Practical tactics for moving from “good” to “great”: run a week of whatever the team already does, then add or remove processes; choose tools for specific jobs…
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Queer Games: A Hopeful FutureXavier Ho, Lauren Clinnick, Jess Zammit, Luke Miller45m
Panel defines queer games by concrete design: mechanics that encode alienation, character creators that break binaries, and social systems that enable mutual…
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Traps in Investment & Publishing AgreementsLuke Henry, Amy Ellis, Cam Rogers47m
Advice: incorporate to hold IP, get accountants involved early, and put a shareholders agreement in place so equity, vesting and buy-backs are defined; funding…
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Storytelling Beyond WordsLeanne Taylor-Giles, Wren Brier, Simon Boxer, Marigold Bartlett47m
Four teams explain concrete tricks: an item-by-item replay system shows every item move and players use it to animate scenes; a secret dark star mode hidden…
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Business & Investment Highlight: Screen Australia: Back in the (funding) GameLee Naimo, Amelia Laughlan48m
Screen Australia reopens the Games: Expansion Pack for projects under $500k and awards up to $150,000 grant; round one receives 106 eligible apps / 30 funded…
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