Meredith Hall
where else to find them
what they talk about
all 6 in the filters
where they keep going back
- GCAP2 editions2022–2025
on a stage with
- Cass Gray2×
- Amy Dallasonce
- Elizabeth Blytheonce
all 12 in the filters
who talks about the same things
- Amy Dallas2 talks
- Joe Park2 talks
- Lisy Kane3 talks
- Rami Ismail16 talks
- Simon Iwaniszak3 talks
- Emil Kjaehr7 talks
| title | conference | date |
|---|---|---|
| Multinational Monster: Collaboration Across Countries | GCAP 2025 | 2025-10-06 |
Studio story of building Cult of the Lamb: an international team across Singapore, UK and Melbourne cobbles together work via Slack, monthly show-and-tell and… | ||
| From Good to Great: Elevating your Production | GCAP 2022 | 2022-10-03 |
Practical tactics for moving from “good” to “great”: run a week of whatever the team already does, then add or remove processes; choose tools for specific jobs… | ||
| So you (or someone else decided) you're a producer | Games Connect Asia Pacific 2018 | 2018-10-23 |
Six producers compare concrete tactics: use JIRA, Kanban and six‑week sprints, run demo days and weekly “awesomeness” reviews, keep a production Slack and… | ||
| Your Studio boo and You | Games Connect Asia Pacific 2018 | 2018-10-23 |
Frames studio culture as a relationship and gives concrete fixes: introduce monthly one-on-ones, tighten standups so each person gets uninterrupted time, keep… | ||
| How to sell out | Games Connect Asia Pacific 2018 | 2018-10-23 |
Practical playbook: merchandising can be a real revenue stream if done with numbers and logistics in mind. Examples: Alto’s merch drives 60% of annual revenue… | ||
| nothing matches | ||