~/talk

A Framework for Designing Metagame Systems: Design 2023 Highlight

links:none on file
slides:none on file

A three-part framework—motivations, goals, narrative framing—gives concrete design steps: pick the intrinsic player itch to satisfy, map short/medium/long goals and milestones, and skin systems with familiar stories. Examples: add museum completion milestones in Animal Crossing to break long grinds, use rank milestones in Rocket League-style PvP, and repurpose expired events into an Eco Workshop crafting loop (inspired by boro stitching) for The Sims Mobile, which players report as successful.

AI-written summary · about

  1. 0:00Introduction
  2. 3:27Defining metagame systems
  3. 5:32Motivations in design
  4. 14:17Pairing motivations
  5. 23:43Analyzing Animal Crossing
  6. 35:12Narrative framing
  7. 47:28Recap and closing remarks
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.