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First Nations Story Agency

Talkat GCAP 2024 · 2024-10-07..10-09· [diversity-and-inclusion, creative-coding]
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A First Nations game gets developed through remote collaboration across states, prioritising full-time paid roles and community investment rather than studio profit. The team adapts Unity/Unreal workflows and Articy-style branching narrative tools, authors multiple script paths, and runs an on‑country development week to capture place-based material. One developer documents an engine in six months; the build reaches playable milestones but fails to ship after organizational restructuring. Case studies cited: Never Alone (~$3M revenue, ten years to community impact) and a brief cultural partnership that boosts discoverability.

AI-written summary · about

  1. 0:00Welcome
  2. 0:24Speakers introduction
  3. 6:14First Nations story agency
  4. 9:05Invest in people not studios
  5. 11:31Barriers to First Nations tech careers
  6. 15:23Opportunities for young Indigenous devs
  7. 17:52Adapting to games industry change
  8. 19:39Remote work and cultural connection
  9. 22:30Cross-cultural story collaboration
  10. 28:25Global impact in games
  11. 34:03Indigenous economic viability challenges
  12. 37:58Discoverability and partnerships
  13. 42:50Cultural safety online
  14. 46:23Support for Indigenous studios
  15. 47:25Family-centered culturally safe teams
  16. 49:11Q&A: Collectivist production models
  17. 53:50Q&A: Film vs games narratives
  18. 1:02:15Closing
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