~/talk

using Unity to create Dreamfall Chapters

Talkat Unite Nordic 2013 · 2013-05-21..05-22· [game-development, creative-coding]
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A plan to finish Dreamfall Chapters around a focused indie toolchain: Unity powers a Kickstarter-funded prototype that is built in weeks, with the trailer rendered real-time in-engine and about 25% reused assets from the original Dreamfall. Funding includes the Norwegian Film Institute plus studio seed money. Development uses rapid gray-box iteration, designer-driven in-editor prototyping, and a compact team coming off 30– and 200-person projects; target is a full game-wide gray-box pass in eight months.

AI-written summary · about

  1. 0:00From big studios to indie
  2. 2:26Dreamfall Chapters vision
  3. 4:50Changing game development
  4. 8:01Gameplay and narrative
  5. 13:11Technology and development
  6. 18:50Prototype and trailer
  7. 25:50Inside the design process
  8. 34:21Unity community empowerment
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