Keynote
summary
Keynote presents Unity 4.2 features and a major licensing change: Windows Store export plus free iOS/Android/BlackBerry exports folded into Unity Free (about $1,600 of tech). Concrete tech: mechanim runtime retargeting for player‑created rigs, anti‑aliased render textures (better Oculus Rift output), stencil buffer access, and shadow batching that cuts shadow draw work ~50% in heavy scenes. Other additions: headless Linux player for servers, GC/audio fixes, particle collision callbacks, a memory profiler “referenced by” view, build/import cancel, presets, and many importer fixes.
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chapters (25)
- 0:00Start
- 1:08Philosophy of the Company
- 5:19Asset Store
- 6:31Editor Extensions
- 7:56Smartphones
- 8:40Smartphone Revolution
- 11:21Nolan Bushnell
- 15:28Increased Quality
- 18:15Forever Perspective
- 19:04Culture
- 20:32Unity 42
- 20:54Unity 4 2
- 21:14Windows Store Apps
- 21:47Makanan Avatar Creation Api
- 24:12Stencil Buffer Access
- 25:03Shadow Batching Shadow Matching
- 27:44Demo
- 30:23Gradient Editor
- 31:19Memory Profile
- 33:12Transparent Objects
- 36:33Help Report a Problem
- 38:32Democratize Game Development
- 38:59Unity 3
- 40:38Ios Exports
- 42:29Housekeeping Items








