~/talk

Unity iPhone

Talkat Unite 2008 · 2008-10-22..10-24· [ios, game-development]
github:joeante
slides:none on file

Unity for iPhone ships with AOT Mono so C# compiles to native code, and a Unity Remote app streams multi‑touch and accelerometer input and a live game view over Wi‑Fi to speed iteration. One‑click builds produce an Xcode project; executable size falls to about 4–5 MB today via bytecode stripping and a reduced mscorlib. PVRTC texture compression, generated occlusion culling, no pixel shaders (use two‑texture combiners), skinning on CPU, and a guideline of ~10,000 verts/frame for ~30 FPS are detailed.

AI-written summary · about

  1. 0:00Unity for iPhone intro
  2. 1:51iPhone dev challenges
  3. 2:59Ahead-of-time compilation with Mono
  4. 3:42Unity Remote faster iteration
  5. 4:47One-click iPhone publish
  6. 5:31Scripting & GUI on iPhone
  7. 7:20PowerVR texture compression
  8. 8:23Occlusion culling for perf
  9. 11:12Optimize download size
  10. 12:15iPhone scripting interface
  11. 13:38Demo: occlusion culling & Unity Remote
  12. 20:26Project setup from scratch
  13. 23:27Future iPhone optimizations
  14. 25:59iPhone GPU architecture
  15. 35:14iPhone perf tips
  16. 39:14Q&A
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