~/talk

Asset Pipeline Customizations

Talkat Unite 2008 · 2008-10-22..10-24· [game-development, developer-experience]
slides:none on file

Shows a working Unity 2.1 pipeline that automates FBX and texture handling for a Funcom MMO: uses Visual Studio + UnityEngine.dll and UnityEditor.dll via a symbolic-link workflow, and implements asset postprocessor hooks like postprocessModel and OnAssignMaterialModel to rename clips, strip unwanted generated objects, and attach an AnimationFBXCleaner wrapper with distance metadata. Also a lightmap finder sets renderer lightmap indices and writes a LightmapSetup component; one FBX per animation scales to ~50–200 animations per character and the system noticeably reduces manual material and lightmap labor.

AI-written summary · about

  1. 0:00Introduction
  2. 4:42Development environment setup
  3. 15:30Unity asset import process
  4. 27:46FBX imports with editor scripts
  5. 37:14Light map assignments automation
  6. 42:19Material assignments for FBX
  7. 56:31Missing materials from textures
  8. 1:00:52Q&A
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