Using Python to Streamline Asset Workflows
summary
A 30-person studio with six artists and two prop specialists builds a Python pipeline that ingests outsourced Maya meshes, runs SBSbaker to bake curvature/AO, uses PIL to combine material ID maps into RGB control textures, and imports and names assets into Unreal via the third‑party UnrealEnginePython plugin. A one‑button UI drives consistent Substance Designer materials, exports thumbnails and Perforce history to Trello via py-Trello, cuts the manual loop to minutes, and proves reliable in production.
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chapters (6)
- 0:00Start
- 1:25Why Use Python?
- 2:59Python in Unreal Engine
- 5:46Case Study #1: Asset Ingestion
- 8:37Write a tool!
- 15:51We're hiring!
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