Using Unity Editor APIs
summary
Shows concrete editor scripts and results: uses Unity Editor APIs to build combine materials (merges 24-material meshes into one OBJ+atlas), an asset postprocessor pipeline that runs automatically on import, and a prefab dropper that records waypoints via static variables. Example projects include a web level designer and RC Laser Warrior with ~78 tracks and peaks of 40,000 concurrent users. Also ships utilities: zeroing tangents to shave kilobytes, visible-collider generators for QA, and OBJ exports for offline lightmapping — all tested and integrated into real releases.
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chapters (8)
- 0:00Why Unity Editor APIs
- 3:25Unity Editor API types
- 9:25Facilitator project case study
- 15:54RC Laser Warrior case study
- 28:14Disney Puka project case study
- 34:37Honeycomb Cereal mini games case study
- 42:45GUI automation future plans
- 45:59Closing & Q&A
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