~/talk

Using Unity Editor APIs

Talkat Unite 2008 · 2008-10-22..10-24· [developer-experience]
name:Jon Czeck
links:none on file
slides:none on file

Shows concrete editor scripts and results: uses Unity Editor APIs to build combine materials (merges 24-material meshes into one OBJ+atlas), an asset postprocessor pipeline that runs automatically on import, and a prefab dropper that records waypoints via static variables. Example projects include a web level designer and RC Laser Warrior with ~78 tracks and peaks of 40,000 concurrent users. Also ships utilities: zeroing tangents to shave kilobytes, visible-collider generators for QA, and OBJ exports for offline lightmapping — all tested and integrated into real releases.

AI-written summary · about

  1. 0:00Why Unity Editor APIs
  2. 3:25Unity Editor API types
  3. 9:25Facilitator project case study
  4. 15:54RC Laser Warrior case study
  5. 28:14Disney Puka project case study
  6. 34:37Honeycomb Cereal mini games case study
  7. 42:45GUI automation future plans
  8. 45:59Closing & Q&A
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