~/talk

Empowering Non-Developers: Creating Editor Tools and Customizations in Unity

Talkat JetBrains GameDev Day 2023 · on Friday, 2023-10-13· [developer-experience]
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Shows concrete Unity editor work: uses IMGUI and VisualElements with EditorGUILayout, SerializedProperty and property drawers to make custom inspectors, windows and saved state; hooks EditorApplication events (project/hierarchy) and uses reflection to grab internal assemblies and inject into PackageManager’s root visual element. Examples include a screenshot tool that cycles sizes and copies images to clipboard, a project popup that copies GUIDs and paths, and a missing-reference scanner—each implemented and working to cut repetitive half‑day tasks into seconds.

AI-written summary · about

  1. 0:00Introduction
  2. 2:31Editor tools for workflows
  3. 7:05Building Unity editor tools
  4. 8:07IMGUI vs Visual Elements
  5. 11:41IMGUI layout techniques
  6. 13:05Editor GUI layout
  7. 15:58Customizing editor styles
  8. 17:43Using editor icons
  9. 19:12Custom inspectors
  10. 21:39Property drawers
  11. 24:05Custom editor windows
  12. 27:18Serialized properties
  13. 28:21Custom property attributes
  14. 30:31Editor event hooks
  15. 33:24Advanced editor UI hacking
  16. 38:20Injecting custom UI
  17. 45:23Tool demos
  18. 47:00Q&A
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