Scalable and Cloud-Native Mobile Game CI/CD Environment Using Unity
summary
Shows a working CI/CD pipeline that uses GameCI Docker images to run Unity editor builds, stores a Base64 Unity license in CircleCI contexts, and produces Android APKs and iOS Xcode projects. iOS jobs use CircleCI Mac executors (including M1 mac build resource classes) to run fastlane and produce signed IPAs via fastlane match, then distribute to Firebase. Claims scalable, on‑demand macOS support and faster Xcode updates; demo and GitHub repo are available.
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chapters (6)
- 0:00Introduction
- 2:40Mobile game CI/CD challenges
- 7:45Unity mobile CI/CD pipeline
- 13:37Step-by-step CI/CD pipeline creation
- 24:11Pipeline summary
- 25:57Q&A
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