~/talk

CI/CD Infrastructure for Efficient Mobile Game Development

Talkat Unreal Fest Online 2020 · on Tuesday, 2020-07-14· [devops-and-delivery]
slides:none on file

CI/CD automates asset validation, AI level tests, nightly non-Unity full rebuilds and patch builds for mobile Unreal projects using Bamboo/TeamCity/Jenkins, WSL scripts, Docker where feasible, Gauntlet-triggered tests and containerized servers. The studio runs seven build agents, processes one million battles for stats and produces 4,000+ game builds, distributes via Firebase Crashlytics, App Center and TestFlight/Google Play, enforces cooking-as-error, auto-merges only after checks, and uses device benches to auto-install and run tests.

AI-written summary · about

  1. 0:00Intro
  2. 0:48What is CI?
  3. 1:21Why we need CI?
  4. 3:12Why not Travis?
  5. 3:41But.. Docker?
  6. 6:24Gauntlet..?
  7. 8:08Few Cl usage examples
  8. 11:42Integrate with code flow
  9. 13:01Armored Warfare: Assault
  10. 13:25I want your build
  11. 13:45Two giants
  12. 15:27Main differences
  13. 17:56Few more things
  14. 18:48Development stands
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.