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Unreal Fest Online 2020

Unreal Engine developers, technical artists, tools and build engineers, rendering engineers, gameplay programmers, audio engineers, architectural visualization specialists

Nanite mesh streaming; Lumen dynamic global illumination; Niagara GPU VFX workflows; real-time ray tracing optimizations; Gameplay Ability System usage; cross-platform build farm design; CI/CD for mobile games; Unreal Insights performance profiling; editor automation and testing; mobile animation and bone limits; dataprep and ArchViz workflows

titleauthorlength
Unreal Engine for Next-Gen GamesNick Penwarden, Marcus Wassmer, Jerome Platteaux47m
Engine demonstrates concrete next-gen gains: Nanite: 33M‑triangle statue, 500 instances = ~16 billion source triangles streamed and rendered at frame rate with…
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The Evolution of Real-Time VFX with Unreal Engine's NiagaraWyeth Johnson28m
Niagara is a programmable, node-based VFX system proven in Fortnite and UE5 demos that pushes simulation onto CPU and GPU, adds a 30% instruction cost…
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Building Worlds in ‘Fortnite’ With Unreal EngineRyan Brucks38m
Epic describes how Chapter 2’s island is built using concrete UE features: runtime virtual texturing combines terrain and props to cut shader cost (≈1 ms to…
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Crash Course in Digital AudioAaron McLeran35m
Overview of concrete takeaways: Unreal Engine uses real-time decoding to 16-bit assets and renders in 32-bit float, yielding 16-bit -> ~96 dB SQNR and 32-bit…
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A Deep Dive into a Cross-Platform Build FarmArdrian Hardjono, Chris Carr30m
BossAlien builds a hybrid build farm combining on‑prem Windows and macOS machines with AWS Linux and Windows EC2 agents, Jenkins + Perforce + EC2 Fleet, and…
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Optimizing and Building UI for AAA GamesCarey Hickling24m
UI costs 8 ms per frame in real profiling and the costly hotspots are AHUD Tick, SlatePrepass and DrawWindow; avoid runtime widget creation with pooling…
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Make It Fast: Simultaneous AI Actions in Gears TacticsMatthias Siemonsmeier28m
System pre-plans turns into a linear plan of AbilityElement and SyncElement nodes, uses a simulated WorldState with pre-rolled outcomes, then reorders nodes in…
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CI/CD Infrastructure for Efficient Mobile Game DevelopmentVladimir Alyamkin20m
CI/CD automates asset validation, AI level tests, nightly non-Unity full rebuilds and patch builds for mobile Unreal projects using Bamboo/TeamCity/Jenkins…
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Capturing the Reality of Space with Ray Tracing in Deliver Us The MoonKoen Deetman, Daniel Torkar37m
KeokeN retrofits Deliver Us The Moon to real-time RTX in Unreal Engine, trading full-ray options for targeted effects to hit performance goals: average…
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Technical Animation Challenges on Mobile TitlesBogdan Diaconu23m
Mobile skeletal meshes hit a hard 75 bone limit, so the solution separates characters into modular meshes with an identical shared bone hierarchy and uses…
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Benefits and Pitfalls of Using Gameplay Abilities FrameworkMateusz Buda31m
Flying Wild Hog uses almost every part of Unreal’s Gameplay Ability System and reports faster iteration: core gameplay mechanics ship in less than three months…
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Speeding up Game Logic in Unreal EngineDaniel Rätzer37m
Claims an ECS-style framework called FGL that stores small USTRUCT POD components in contiguous pools, schedules processors via an extended taskgraph with…
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Developing AI in Racing Games Using Reinforcement LearningGiuseppe Campana22m
Milestone builds racing AI using actor-critic neural nets trained for thousands of episodes with a catch-up reward (time gap to others) and quantized action…
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Porting The Sinking City to Nintendo SwitchKonstantin Yakushenko28m
Port moves a 2 km^2 open-world Unreal 4.20 game with 33 km of streets from PS4/Xbox/PC to Switch in four months by profiling memory, render and game threads…
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Harnessing the Unreal Engine Automation Framework for Performance MeasurementJonathan Quinn, Jonas Nelson30m
Dovetail Games uses the Unreal Engine Automation Testing Framework plus a C# in‑house automation tool to run nightly FPS, frame‑time, memory and load‑time…
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Gamification of Transport and Infrastructure EngineeringJames Jackson32m
Arup proves Unreal Engine plus Datasmith can replace a week of V-Ray renders by exporting an entire highway model and outputting 8,500 frames of 4K animation…
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Using the Dataprep System to Automate AEC VisualizationsTom Shannon25m
Dataprep automates converting BIM into interactive Unreal models by running pre-import preview recipes that preview meshes, materials, and actor hierarchy…
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Creating Interactive Archviz Walkthroughs in Less Than an HourFabrice Bourrelly35m
Builds a working archviz walkthrough in Unreal Engine in under an hour and renders the short animation in minutes, using Datasmith import or direct modular…
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Real-time Ray Tracing for Architectural VisualizationMatt Doyle37m
Shows how Unreal Engine 4.25 runs the freely available ArchViz Interior sample on an RTX 2080 Ti, how to enable DX12/movable lights and ray tracing, and where…
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How Twinmotion is Democratizing Visualization at CannonDesignErnesto Pacheco, Ryan Pietrowski26m
CannonDesign reports that Twinmotion (since 2019) lets many studios produce production imagery without render farms, linking SketchUp/Rhino/Revit/3ds Max…
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How Unreal was Used in the Design of the World's Most Advanced Research Facility for Neutron ScienceMarcus Helmback26m
Unreal Engine is used to turn Revit, STEP and IFC models into interactive VR and real‑time coordination tools for the European Spallation Source, cutting a…
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BIM-Integrated VR with Unreal EngineGerrit Hoppe28m
Unreal Engine connects real-time VR walkthroughs to the BIM iteration loop by exporting issues directly as BCF JSON struct (camera vector, snapshot, selected…
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Achieving Higher Visual Fidelity with Ray TracingDaryl Obert34m
Step-by-step setup for Unreal Engine 4.25 ray tracing: enable DX12 and ray tracing, turn off the reflection denoiser via console to get crisp rays, set…
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Using Unreal Engine for Design Reviews Part 1: Variant ManagerPablo Selener28m
Shows how Unreal Engine uses the Variant Manager to assemble a 150% vehicle model so every option can be toggled, not just described. Walks through importing…
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Using Unreal Engine for Design Reviews Part 2: The Product Configurator TemplatePablo Selener35m
Shows how to use the Variant Manager plus Blueprint function caller to make package presets that flip multiple variants (rims and paint) by reading string…
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Automotive Marketing: Edit Your 3D Scene and Generate High-Res RendersFlavien Picon, Florian Dirmhirn31m
Shows how to edit CAD-imported assets inside Unreal using Datasmith and the new Modeling Tools plugin (enable Modeling Tools Editor), letting users cut…
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Using Unreal Engine for Linear AnimationTony Bowren26m
Unreal Engine is presented as a production-ready linear animation pipeline that records real-time performance into Sequencer using Take Recorder, Live Link…
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Using Unreal Engine for Television ProductionPatrick Wambold29m
Walks through a concrete motion-graphics build: media playback uses Media Source → Media Player → Media Texture → Material; image sequences (EXR recommended)…
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External Control of Unreal Engine for Live EventsPatrick Wambold27m
Shows how Unreal accepts real live-event inputs and actually uses them: MIDI input is discovered and prints note numbers, then binds notes to move tagged…
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iPhone Facial Capture with Unreal EngineRyan Mayeda29m
Live Link Face on iPhone uses the TrueDepth front camera and ARKit to stream frame-accurate blendshape and head data into Unreal Engine over Live Link…
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Crash Course: An Introduction to Unreal EngineLuis Cataldi36m
Crash course that runs a practical tour of the Editor showing project structure, Unreal unit = 1 cm, content import via Quixel Bridge and Datasmith, and mesh…
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Diving Into Niagara: Intelligent Particle EffectsArran Langmead30m
Niagara 4.25 walkthrough shows six concrete VFX builds: a burst-spawned deck of cards that uses skeletal mesh bone positions (execution index equals bone) to…
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How to Use Blender with Unreal EngineKaye Vassey20m
Two Blender add‑ons bridge Blender and Unreal: Send to Unreal pipes FBX straight into a running Unreal Engine via Python hooks so edits (mesh bevels, LODs…
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Quixel Mixer Workflow and Applying Megascans in a Virtual WorldGalen Davis27m
Step‑by‑step demo of Quixel Mixer 2020 showing how Mixer and Megascans create a finished Unreal scene: tileable Thai beach base is mixed with snow scans for…
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Collect, Analyze, and Visualize Your Data with Unreal InsightsIonut Matasaru34m
Unreal Insights is a standalone profiler that actually records high‑frequency structured events and streams them live tracing over TCP port 9080 or writes…
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Applying for an Epic MegaGrant: Make Your Submission Stand OutJeff Peres19m
Epic MegaGrants is a $100 million no-strings-attached fund for projects built with or enhancing Unreal Engine and open 3D tools, already awarding over 600…
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Using Unreal Engine in Simulation ApplicationsSébastien Lozé25m
Unreal Engine is being pushed into simulation with concrete tooling and integrations: Datasmith API for CAD and large-file optimization, Marketplace content…
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A Fully Immersive Driving Simulator for Autonomous VehiclesJuan Espineira22m
A 3xD 360 drive-in simulator uses eight projectors and an nDisplay cluster with a single master node running vehicle dynamics and an Echo TCP server to sync…
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Exploring the Ford Mustang Mach-E: the Real-Time Future of Automotive VisualizationBen Walker, Robin Lowry, Torenne Chin, Julian Fraser25m
Built a full real-time product visualizer for the Ford Mustang Mach-E using Unreal Engine 4 with Substance materials, Perforce pipelines, CAD data prep and…
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Automotive and Healthcare: Communicating Complex Ideas Through Immersive TechnologyDan Chapman25m
Cassette shows concrete deployments using Unreal Engine and VR where measurable results back the claims: a multiplayer racing game at Formula E teaches…
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Immersive Cinema Experiences with Unreal EngineAlexandre Piedade21m
Describes a pipeline that powers a 360° theatrical piece using three 4K HDR projectors and aligned left/front/right cameras with calibrated FOV, lens and clip…
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Work-From-Home Virtual ProductionMatt Workman29m
Builds an indie virtual production studio in a basement using HTC Vive Pro tracking with four base stations and Vive Trackers, a Blackmagic Design DeckLink 8K…
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Real-Time Control of Special Effects Hardware Through Unreal EngineKristof Klipfel, Dennis Dubinin36m
Plugin ships with Unreal Engine 4.25 and exposes DMX Engine, Protocols and Fixtures assets for sending and receiving lighting data; supports Art-Net and sACN…
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