Nick Penwarden
where else to find them
website:http://unrealengine.com
github:nick-penwarden
what they talk about
where they keep going back
no series more than once — all 2 in the filters
on a stage with
- Jerome Platteauxonce
- Marcus Wassmeronce
who talks about the same things
- Sjoerd de Jong8 talks
- Arran Langmead7 talks
- Jeremiah Grant5 talks
- Florian Dirmhirn4 talks
- Chris Murphy10 talks
- Marcel Beneke-Wysocki2 talks
| title | conference | date |
|---|---|---|
| Unreal Engine for Next-Gen Games | Unreal Fest Online 2020 | 2020-07-14 |
Engine demonstrates concrete next-gen gains: Nanite: 33M‑triangle statue, 500 instances = ~16 billion source triangles streamed and rendered at frame rate with… | ||
| Refactoring the Mesh Drawing Pipeline | Unreal Fest Europe 2019 | 2019-04-10 |
UE4 4.22 replaces the old static draw-list with Mesh Draw Commands and a Mesh Pass Processor, caching full RHI state so the GPU can own more work. Dynamic… | ||
| nothing matches | ||