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Ryan Brucks

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titleconferencedate
Building Worlds in ‘Fortnite’ With Unreal EngineUnreal Fest Online 20202020-07-14
Epic describes how Chapter 2’s island is built using concrete UE features: runtime virtual texturing combines terrain and props to cut shader cost (≈1 ms to…
Talk on
Unreal Engine Open World Preview and Landscape ToolsUnreal Dev Days 20192019-11-21
Overview of current Open World work in UE4 with concrete features and tradeoffs: a new Landscape Layer System (4.23 experimental, 4.24 aims beta) gives…
Talk on
OverviewUnreal Engine GDC Education Summit 20182018-03-20
Two booths at GDC showcase live Unreal demos and a Games. Jobs. Beer. area with Fortnite developers and Epic recruiters; a keynote seats about 600–700 and…
Talk on
Understanding Technical ArtUnreal Engine GDC Education Summit 20182018-03-20
Outlines concrete tasks and deliverables: prototyping gameplay and rendering features in Unreal Engine with Blueprints and HLSL, building pipeline tools in…
Talk on
Content-Driven Multipass Rendering in UE4GDC 20172017-02-27
Shows how Blueprints and materials use draw material to render target plus scene captures to prototype effects without engine code: flow maps, pseudo volume…
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