Ryan Brucks
where else to find them
no profile links on file
what they talk about
where they keep going back
no series more than once — all 4 in the filters
on a stage with
- Chris Murphyonce
- Chris Murrayonce
- Emily Gabrianonce
all 8 in the filters
who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| Building Worlds in ‘Fortnite’ With Unreal Engine | Unreal Fest Online 2020 | 2020-07-14 |
Epic describes how Chapter 2’s island is built using concrete UE features: runtime virtual texturing combines terrain and props to cut shader cost (≈1 ms to… | ||
| Unreal Engine Open World Preview and Landscape Tools | Unreal Dev Days 2019 | 2019-11-21 |
Overview of current Open World work in UE4 with concrete features and tradeoffs: a new Landscape Layer System (4.23 experimental, 4.24 aims beta) gives… | ||
| Overview | Unreal Engine GDC Education Summit 2018 | 2018-03-20 |
Two booths at GDC showcase live Unreal demos and a Games. Jobs. Beer. area with Fortnite developers and Epic recruiters; a keynote seats about 600–700 and… | ||
| Understanding Technical Art | Unreal Engine GDC Education Summit 2018 | 2018-03-20 |
Outlines concrete tasks and deliverables: prototyping gameplay and rendering features in Unreal Engine with Blueprints and HLSL, building pipeline tools in… | ||
| Content-Driven Multipass Rendering in UE4 | GDC 2017 | 2017-02-27 |
Shows how Blueprints and materials use draw material to render target plus scene captures to prototype effects without engine code: flow maps, pseudo volume… | ||
| nothing matches | ||