~/conference

Unreal Dev Days 2019

date:2019-11-21
location:—
series:Unreal Dev Days · one edition

unreal engine developers, xr developers, tools engineers, rendering engineers, technical artists, build and release engineers, level designers

OpenXR 1.0 plugin; interaction profiles rebinding; HoloLens 2 native streaming; variable-rate shading Quest; late-update latency reduction; Houdini-driven fracture pipeline; distance-field ray traced shadows; Blueprint nativization optimizations; RenderDoc capture workflows; BuildGraph and BuildAgent; RoboMerge automated merges; Landscape Layer System

titleauthorlength
Mixing the Real and Unreal: The Future of XR in UE4Steve Smith46m
Engine now targets a single OpenXR 1.0 plugin to replace multiple runtime plugins, promising one codepath and vendor conformance instead of per-vendor ports…
Talk on
The Visual Technology of Gears 5Colin Penty47m
Modified UE4 4.11 with spot integrates plus Houdini and Maya pipelines produce concrete results: doubled hero-character triangle budgets (cinematics to ~100k…
Talk on
Tools and Infrastructure for Large TeamsBen Marsh45m
Epic uses Perforce with an automated one‑at‑a‑time merge service called RoboMerge (now shipped in UE 4.24) to surface conflicts by email/Slack and spawn…
Talk on
How Drifter Optimized & Delivered Robo Recall for Oculus QuestMatt Tonks, Ray Davis40m
A full Rift-quality Robo Recall build is ported to Oculus Quest as Robo Recall Unplugged by cutting visuals but keeping the same physics and interactions; key…
Talk on
Unreal Engine Open World Preview and Landscape ToolsRyan Brucks52m
Overview of current Open World work in UE4 with concrete features and tradeoffs: a new Landscape Layer System (4.23 experimental, 4.24 aims beta) gives…
Talk on
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