Aaron McLeran
where else to find them
what they talk about
where they keep going back
no series more than once — all 3 in the filters
on a stage with
who talks about the same things
- Dan Reynolds4 talks
- Grace Yen3 talks
- Patrick Wambold3 talks
- Galen Davis5 talks
- Luis Cataldi4 talks
- Florian Dirmhirn4 talks
| title | conference | date |
|---|---|---|
| Hear the Future of UE Audio | Unreal Fest 2022 | 2022-10-17 |
Update rundown for Unreal Engine audio in UE 5.1: the engine ships AudioLink for Wwise so Unreal’s submixes render in Wwise (Wwise plugin shipping after 5.1)… | ||
| Hear the Future of UE Audio | Unreal Fest 2022 | 2022-10-17 |
Unreal Engine 5.1 ships a working AudioLink for Wwise plugin that streams UE audio and MetaSounds into Wwise by default, a new volumetric audio Actor that… | ||
| Crash Course in Digital Audio | Unreal Fest Online 2020 | 2020-07-14 |
Overview of concrete takeaways: Unreal Engine uses real-time decoding to 16-bit assets and renders in 32-bit float, yielding 16-bit -> ~96 dB SQNR and 32-bit… | ||
| The Future of Audio in Unreal Engine | GDC 2017 | 2017-02-27 |
A rewritten, multiplatform Unreal audio engine lands in UE4.15 and ships in Robo Recall with real-time synthesis and a new parametric reverb that stays… | ||
| nothing matches | ||