JetBrains GameDev Day 2023
as the organisers put it
JetBrains GameDev Day 2023 is a full day dedicated to game development, covering Unity, Unreal Engine, and Godot.
who it's for
Unity developers, Unreal Engine developers, build and release engineers, devops engineers, tools and editor engineers, mobile game engineers, qa engineers, cloud infrastructure engineers
topics
TeamCity Unity and Unreal pipelines; Unreal Engine build runner; Unity edit-mode testing in CI; mobile Unity CI/CD with fastlane; godot PlayFab integration; Perforce Helix Core CI pipelines; Unity DOTS with Burst SIMD; incremental Unreal BuildGraph builds; Unity editor customization and IMGUI/VisualElements; addressables and runtime asset management; Apple Vision Pro development with Unity; GameCI Docker based Unity builds
| title | author | length |
|---|---|---|
| Game DevOps: Elevating Your Unity and Unreal Build Pipelines With TeamCity | Daniel Gallo | 32m |
Live demo shows TeamCity Cloud wiring Unity and Unreal pipelines that run edit‑mode tests in parallel, build Android/iOS/WebGL, and deploy WebGL to S3 and iOS… | ||
| Insights on Testing Unreal Engine Support in Tools With Many Dependencies | Oleg Kuldyshev | 46m |
Shows that Rider’s Unreal support breaks often because of real, named dependencies: EAS ARS UI freeze caused by late UI component loading, Rider Source Code… | ||
| Scalable and Cloud-Native Mobile Game CI/CD Environment Using Unity | Nemoto Tadashi | 30m |
Shows a working CI/CD pipeline that uses GameCI Docker images to run Unity editor builds, stores a Base64 Unity license in CircleCI contexts, and produces… | ||
| How To Stop Writing View-Classes for Unity UI | Dmitrii Ivashchenko | 46m |
Library that attaches a stateful component to a prefab root and generates named roles, containers and nested internal components so code uses one reference… | ||
| Empowering Non-Developers: Creating Editor Tools and Customizations in Unity | Ants Aare Alamaa | 47m |
Shows concrete Unity editor work: uses IMGUI and VisualElements with EditorGUILayout, SerializedProperty and property drawers to make custom inspectors… | ||
| Top 10 Unity Assets That Every Project Should Use | Oles Dibrivniy | 45m |
A practical list of ten Unity asset tools used on a real app (Keiki World) with concrete outcomes: addressables reduce initial downloads by 400 MB and let… | ||
| godot-playfab – A Godot Extension To Easily Integrate PlayFab, a Cloud-Based BaaS | Johannes Ebner | 54m |
godot-playfab is a GDScript SDK that hooks Godot games to PlayFab so games get analytics, remote config and experiments without building a backend. The demo… | ||
| How to Apply the Software Engineering Process to the Gamedev Process | Ryan L'Italien | 54m |
Shows a concrete Perforce Helix Core pipeline that ties Unreal Engine, JetBrains Rider and TeamCity into automated builds and tests; uses P4V and IDE… | ||
| Introduction to Data-Oriented Design in Unity | Johnny Thompson | 43m |
Introduces Unity DOTS with concrete examples: uses moving 1,000 entities to show float3 positions, per-entity move speed and single-player input, stores… | ||
| How Sprocket Games Achieved 10x Playtest Velocity for an Unreal Engine Game | Nicolas Tittley | 44m |
Sprocket Games describes a CI/CD pipeline that uses BuildGraph + TeamCity Kotlin DSL on AWS to turn multi-hour Unreal builds into a fast, reproducible flow… | ||
| Getting Started Developing for Apple Vision Pro with Unity | Dan Miller | 45m |
Unity ships PolySpatial and a VisionOS build target in Unity 2022 LTS that render mixed/shared-space content via RealityKit while VR uses Metal compositor… | ||
| nothing matches | ||