~/conference

JetBrains GameDev Day 2023

date:2023-10-13
location:-- online --
series:JetBrains GameDev Day · 2 editions
editions:[JetBrains GameDev Day 2023, JetBrains GameDev Day 2025]

JetBrains GameDev Day 2023 is a full day dedicated to game development, covering Unity, Unreal Engine, and Godot.

Unity developers, Unreal Engine developers, build and release engineers, devops engineers, tools and editor engineers, mobile game engineers, qa engineers, cloud infrastructure engineers

TeamCity Unity and Unreal pipelines; Unreal Engine build runner; Unity edit-mode testing in CI; mobile Unity CI/CD with fastlane; godot PlayFab integration; Perforce Helix Core CI pipelines; Unity DOTS with Burst SIMD; incremental Unreal BuildGraph builds; Unity editor customization and IMGUI/VisualElements; addressables and runtime asset management; Apple Vision Pro development with Unity; GameCI Docker based Unity builds

titleauthorlength
Game DevOps: Elevating Your Unity and Unreal Build Pipelines With TeamCityDaniel Gallo32m
Live demo shows TeamCity Cloud wiring Unity and Unreal pipelines that run edit‑mode tests in parallel, build Android/iOS/WebGL, and deploy WebGL to S3 and iOS…
Talk on
Insights on Testing Unreal Engine Support in Tools With Many DependenciesOleg Kuldyshev46m
Shows that Rider’s Unreal support breaks often because of real, named dependencies: EAS ARS UI freeze caused by late UI component loading, Rider Source Code…
Talk on
Scalable and Cloud-Native Mobile Game CI/CD Environment Using UnityNemoto Tadashi30m
Shows a working CI/CD pipeline that uses GameCI Docker images to run Unity editor builds, stores a Base64 Unity license in CircleCI contexts, and produces…
Talk on
How To Stop Writing View-Classes for Unity UIDmitrii Ivashchenko46m
Library that attaches a stateful component to a prefab root and generates named roles, containers and nested internal components so code uses one reference…
Talk on
Empowering Non-Developers: Creating Editor Tools and Customizations in UnityAnts Aare Alamaa47m
Shows concrete Unity editor work: uses IMGUI and VisualElements with EditorGUILayout, SerializedProperty and property drawers to make custom inspectors…
Talk on
Top 10 Unity Assets That Every Project Should UseOles Dibrivniy45m
A practical list of ten Unity asset tools used on a real app (Keiki World) with concrete outcomes: addressables reduce initial downloads by 400 MB and let…
Talk on
godot-playfab – A Godot Extension To Easily Integrate PlayFab, a Cloud-Based BaaSJohannes Ebner54m
godot-playfab is a GDScript SDK that hooks Godot games to PlayFab so games get analytics, remote config and experiments without building a backend. The demo…
Talk on
How to Apply the Software Engineering Process to the Gamedev ProcessRyan L'Italien54m
Shows a concrete Perforce Helix Core pipeline that ties Unreal Engine, JetBrains Rider and TeamCity into automated builds and tests; uses P4V and IDE…
Talk on
Introduction to Data-Oriented Design in UnityJohnny Thompson43m
Introduces Unity DOTS with concrete examples: uses moving 1,000 entities to show float3 positions, per-entity move speed and single-player input, stores…
Talk on
How Sprocket Games Achieved 10x Playtest Velocity for an Unreal Engine GameNicolas Tittley44m
Sprocket Games describes a CI/CD pipeline that uses BuildGraph + TeamCity Kotlin DSL on AWS to turn multi-hour Unreal builds into a fast, reproducible flow…
Talk on
Getting Started Developing for Apple Vision Pro with UnityDan Miller45m
Unity ships PolySpatial and a VisionOS build target in Unity 2022 LTS that render mixed/shared-space content via RealityKit while VR uses Metal compositor…
Talk on
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.