Dmitrii Ivashchenko
where else to find them
what they talk about
all 8 in the filters
where they keep going back
no series more than once — all 6 in the filters
on a stage with
- Alex Sharypovonce
- Andre Santosonce
- Chaur Wuonce
all 11 in the filters
who talks about the same things
- Łukasz Langa15 talks
- Trey Hunner23 talks
- Ujjwal Sharma18 talks
- Nicolò Ribaudo11 talks
- Dr. Axel Rauschmayer8 talks
- Andrew Knight34 talks
| title | conference | date |
|---|---|---|
| Taking Asynchronous Python to the Next Level Using Trio | DevDays Europe 2024 | 2024-05-20 |
Claims that Trio makes async code safer and easier to reason about through structured concurrency with nurseries and cancel scopes and demonstrates concrete… | ||
| Premiere - Conf42 Python 2024 | Conf42 Python 2024 | 2024-02-29 |
Personalizing images talk shows a concrete toolchain and a live demo that extracts per-image metadata to automate moderation and resizing; RAG session walks… | ||
| Exploring the Latest Features of Python 3.12 | Conf42 Python 2024 | 2024-02-29 |
Concrete upgrades: generics use bracket syntax and the new type statement for cleaner aliases, TypedDict now appears in function signatures, and an override… | ||
| Taking Asynchronous Python to the Next Level Using Trio | XtremePython 2023 | 2023-12-05 |
Practical tour of Trio that focuses on concrete APIs and behaviors: structured concurrency with nurseries and start_soon that guarantee children finish before… | ||
| A Deep Dive into ECMAScript 2023 Features | XtremeJS 2023 | 2023-11-21 |
Adds concrete APIs and examples: findLast/findLastIndex returns 9 for [2,4,7,6,9] and returns index 3 for the last "test" occurrence, change‑by‑copy gives… | ||
| Migration from WebGL to WebGPU | Conf42 JavaScript 2023 | 2023-11-16 |
Chrome 130 and recent engines already expose WebGPU so migrating means concrete API shifts not vague promises: shaders move from glsl to wgsl and can be… | ||
| How To Stop Writing View-Classes for Unity UI | JetBrains GameDev Day 2023 | 2023-10-13 |
Library that attaches a stateful component to a prefab root and generates named roles, containers and nested internal components so code uses one reference… | ||
| nothing matches | ||