~/conference

JetBrains GameDev Day Online 2022

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Making UIs With C++ in Unreal EngineBen UI33m
This talk was part of the JetBrains GameDev Day Online 2022 conference. Details: https://pages.jetbrains.com/dotnet-days-2022/#g-359405869 Description: Game…
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Unreal Engine Game Optimization on a BudgetTom Looman01h 00m
Practical checklist for immediate wins: run Unreal Insights with trace channels and bookmarks to find whether the bottleneck is game thread, render thread, or…
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JetBrains GameDev Day Online 2022Alexander Chatzizacharias, Erik Pronk, Alexander Pirogov, Victor Careil, Matt Ellis, Tom Looman, Felix Herbst, Ben UI05h 15m
Full-day line-up actually shows what each session delivers: a live mini-game demo teaching five dev habits, a plugin business case where a voxel plugin became…
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Welcome to Rider, Your One-Stop GameDev IDE!Matt Ellis37m
Rider demos real, actionable features: Shift Shift search and Alt+Enter quick fixes that rewrite code (with VCS diff markers) and bulk-apply fixes; Unity…
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Unity Packages: From WTF to FTW With Needle ToolsFelix Herbst01h 14m
Needle runs ~23 packages (agency has ~40) and relies on registries (Unity ~250 public, OpenUPM ~1800). Built a package tools extension that shows editable vs…
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Five Game Developer Habits That Help Software EngineersAlexander Chatzizacharias, Erik Pronk01h 05m
Five practical habits: start with a performance‑first mindset—use allocation/memory/polygon budgets and profile hot paths instead of deferring optimization…
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Making Plugins for Game Engines as a BusinessAlexander Pirogov, Victor Careil32m
A commercial voxel toolkit called Voxel Plugin targets Unreal Engine and implements runtime-editable, procedural landscapes, caves, planets and foliage; the…
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