JetBrains GameDev Day Online 2022
2022-10-27
-- online --
| title | author | length |
|---|---|---|
| Making UIs With C++ in Unreal Engine | Ben UI | 33m |
This talk was part of the JetBrains GameDev Day Online 2022 conference. Details: https://pages.jetbrains.com/dotnet-days-2022/#g-359405869
Description: Game… | ||
| Unreal Engine Game Optimization on a Budget | Tom Looman | 01h 00m |
Practical checklist for immediate wins: run Unreal Insights with trace channels and bookmarks to find whether the bottleneck is game thread, render thread, or… | ||
| JetBrains GameDev Day Online 2022 | Alexander Chatzizacharias, Erik Pronk, Alexander Pirogov, Victor Careil, Matt Ellis, Tom Looman, Felix Herbst, Ben UI | 05h 15m |
Full-day line-up actually shows what each session delivers: a live mini-game demo teaching five dev habits, a plugin business case where a voxel plugin became… | ||
| Welcome to Rider, Your One-Stop GameDev IDE! | Matt Ellis | 37m |
Rider demos real, actionable features: Shift Shift search and Alt+Enter quick fixes that rewrite code (with VCS diff markers) and bulk-apply fixes; Unity… | ||
| Unity Packages: From WTF to FTW With Needle Tools | Felix Herbst | 01h 14m |
Needle runs ~23 packages (agency has ~40) and relies on registries (Unity ~250 public, OpenUPM ~1800). Built a package tools extension that shows editable vs… | ||
| Five Game Developer Habits That Help Software Engineers | Alexander Chatzizacharias, Erik Pronk | 01h 05m |
Five practical habits: start with a performance‑first mindset—use allocation/memory/polygon budgets and profile hot paths instead of deferring optimization… | ||
| Making Plugins for Game Engines as a Business | Alexander Pirogov, Victor Careil | 32m |
A commercial voxel toolkit called Voxel Plugin targets Unreal Engine and implements runtime-editable, procedural landscapes, caves, planets and foliage; the… | ||
| nothing matches | ||