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Games Gathering 2021 Odessa

game artists, art leads, ui designers, animators, 3d modelers, technical artists, creative directors, art producers

art history for worldbuilding; ui asset export pipeline; artist time management practices; realistic weapon internals; value-first digital painting; storytelling for HOPA locations; art leadership and KPIs; animation style mixing; high-quality asset production; ad creative testing in games; Unreal cinematics workflows; hard surface modeling techniques

titleauthorlength
Why art history matters when constructing a game worldYryna Shedko20m
The talk explains why using cultural heritage and art history matters when building game worlds, tracing how the games industry matured by integrating heritage…
Talk in Russian on
Fantastic UI and where it lives - creating and implementing UI without the painAnna Pysarevskaia23m
Covers practical methods for creating game UI mockups and workflows so developers stop requesting endless changes and handoff is faster. Describes process and…
Talk in Russian on
Everything’s on fire and you’re on fire: how to set up time management effectively for artistsSvetlana Zozulia53m
Practical advice for art teams on time management and task planning in game development. Covers management practices and concrete workflows an art director…
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How to design believable weaponsEvgeniy Petrov52m
Presentation covers principles of how firearms function and their design to help create realistic weapon concepts. It focuses on practical guidance for weapon…
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Making a story-telling focused image from scratch to finishQuentin Regnes55m
Creates a dramatic scene of two monks on horses arriving before a storm, built in Photoshop using a value-first workflow where greyscale silhouettes lock…
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Storytelling in f2p HOPA locationsVera Dakhova43m
How to convey narrative in free-to-play Hidden Object Puzzle Adventure (HOPA) game locations using visual tools: using lighting, color, composition and…
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To Be or Not to Be an Art Lead?Aleksandra Hrynevych01h 01m
A talk about whether a game artist should move into an art-lead role, describing what responsibilities and challenges accompany that transition and how to…
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Mixing Animation StylesOleh Malamuzh01h 01m
Talk examines how animation styles are combined in successful international games, surveying different approaches used in popular projects. It discusses…
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On Creating High-Quality AssetsAndrey Kozyrenko, Anna Hryn, Andrey Pogarskiy48m
Presentation on creating high-quality game assets focusing on careful attention to detail and an integrated optimization workflow. Covers processes used by Big…
Talk in Russian on
I Create What I Want: How Playrix Artists Make the Most Effective Ads in Game DevYulyia Zakharova41m
Presentation explains how Playrix marketing artists differ from in‑game artists and describes methods the Playrix marketing creatives team uses to make highly…
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Unreal ColorsAleks Martynenko46m
A practical guide to creating cinematics using Unreal Engine, aimed at developers and artists. Covers workflows and techniques for producing video content…
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The Future of 3D with Absolute PositioningOleg Dryzhak17m
Presentation explains absolute tracking: delivering 3D positions of devices, objects, and people in absolute world coordinates. It covers how absolute…
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Hard Surface Modeling Techniques for Game ProductionYan Shamaryn49m
Covers hard-surface modeling techniques and practical tricks for game production using current tools, focused on workflows and requirements for mobile and PC…
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The Importance of Style in a Post-UE5 WorldYlia Palochkyn01h 00m
Explains why defining and maintaining a clear visual style is crucial for games in the era after Unreal Engine 5, discussing current industry trends and…
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The Art of an Art Professional's CareerTania Loktyonova54m
This talk covers how game industry art professionals can stay in demand and visible to recruiters. It explains what clients look for when hiring senior…
Talk in Russian on
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