Games Gathering 2021 Odessa
2021-06-30..2021-07-04
-- online --
[Games Gathering 2017, Games Gathering 2018, Games Gathering 2019 Kyiv, Games Gathering 2019 Kiev, Games Gathering 2020, Games Gathering 2021 Odessa, Games Gathering 2021, Games Gathering 2022 Summer, Games Gathering Summer 2022, Games Gathering 2023 Kyiv, Games Gathering 2024 Lviv, Games Gathering 2024 Kyiv, Games Gathering 2025 Lviv, Games Gathering 2025 Odesa, Games Gathering 2025 Kyiv]
who it's for
game artists, art leads, ui designers, animators, 3d modelers, technical artists, creative directors, art producers
topics
art history for worldbuilding; ui asset export pipeline; artist time management practices; realistic weapon internals; value-first digital painting; storytelling for HOPA locations; art leadership and KPIs; animation style mixing; high-quality asset production; ad creative testing in games; Unreal cinematics workflows; hard surface modeling techniques
| title | author | length |
|---|---|---|
| Why art history matters when constructing a game world | Yryna Shedko | 20m |
The talk explains why using cultural heritage and art history matters when building game worlds, tracing how the games industry matured by integrating heritage… | ||
| Fantastic UI and where it lives - creating and implementing UI without the pain | Anna Pysarevskaia | 23m |
Covers practical methods for creating game UI mockups and workflows so developers stop requesting endless changes and handoff is faster. Describes process and… | ||
| Everything’s on fire and you’re on fire: how to set up time management effectively for artists | Svetlana Zozulia | 53m |
Practical advice for art teams on time management and task planning in game development. Covers management practices and concrete workflows an art director… | ||
| How to design believable weapons | Evgeniy Petrov | 52m |
Presentation covers principles of how firearms function and their design to help create realistic weapon concepts. It focuses on practical guidance for weapon… | ||
| Making a story-telling focused image from scratch to finish | Quentin Regnes | 55m |
Creates a dramatic scene of two monks on horses arriving before a storm, built in Photoshop using a value-first workflow where greyscale silhouettes lock… | ||
| Storytelling in f2p HOPA locations | Vera Dakhova | 43m |
How to convey narrative in free-to-play Hidden Object Puzzle Adventure (HOPA) game locations using visual tools: using lighting, color, composition and… | ||
| To Be or Not to Be an Art Lead? | Aleksandra Hrynevych | 01h 01m |
A talk about whether a game artist should move into an art-lead role, describing what responsibilities and challenges accompany that transition and how to… | ||
| Mixing Animation Styles | Oleh Malamuzh | 01h 01m |
Talk examines how animation styles are combined in successful international games, surveying different approaches used in popular projects. It discusses… | ||
| On Creating High-Quality Assets | Andrey Kozyrenko, Anna Hryn, Andrey Pogarskiy | 48m |
Presentation on creating high-quality game assets focusing on careful attention to detail and an integrated optimization workflow. Covers processes used by Big… | ||
| I Create What I Want: How Playrix Artists Make the Most Effective Ads in Game Dev | Yulyia Zakharova | 41m |
Presentation explains how Playrix marketing artists differ from in‑game artists and describes methods the Playrix marketing creatives team uses to make highly… | ||
| Unreal Colors | Aleks Martynenko | 46m |
A practical guide to creating cinematics using Unreal Engine, aimed at developers and artists. Covers workflows and techniques for producing video content… | ||
| The Future of 3D with Absolute Positioning | Oleg Dryzhak | 17m |
Presentation explains absolute tracking: delivering 3D positions of devices, objects, and people in absolute world coordinates. It covers how absolute… | ||
| Hard Surface Modeling Techniques for Game Production | Yan Shamaryn | 49m |
Covers hard-surface modeling techniques and practical tricks for game production using current tools, focused on workflows and requirements for mobile and PC… | ||
| The Importance of Style in a Post-UE5 World | Ylia Palochkyn | 01h 00m |
Explains why defining and maintaining a clear visual style is crucial for games in the era after Unreal Engine 5, discussing current industry trends and… | ||
| The Art of an Art Professional's Career | Tania Loktyonova | 54m |
This talk covers how game industry art professionals can stay in demand and visible to recruiters. It explains what clients look for when hiring senior… | ||
| nothing matches | ||