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Games Gathering 2025 Odesa

Games Gathering 2025 Odesa brings you the latest trends and innovations in game development. Meet experienced developers face-to-face, learn from their…

indie developers, studio founders, producers and production leads, game designers, engineering managers, audio designers and sound producers, narrative designers, game jam participants

mobile game audio strategy; ai-generated audio assets; time-blocking and rituals for burnout; documentation-first workflows; pixel colony RPG development; Kickstarter crowdfunding campaigns; Patreon recurring revenue strategies; drone battlefield simulators; FPV kamikaze guidance; anti-disinformation card game mechanics; Unity and Unreal audio integration; production RACI and art pipelines

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Forget It, Game Sound Doesn't MatterRuslana Kruchek, Vlad Plotnikov44m
Founders of audio agency VP Production argue—tongue-in-cheek—that game audio can be neglected during development. They present “helpful” tips and examples…
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Da Roof Is On Fire 2.0: The Evacuation Route from BurnoutZariana Nikolaieva01h 03m
Zaryana Nikolaieva outlines practical steps to recover from burnout and provides a detailed map of how people get into burnout (and how to avoid it). The talk…
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Lack of Documentation: Nightmare or Working Strategy?Vladislav Likhatskiy49m
A QA lead from 4A Games discusses how quality assurance copes with either too many documents or none at all, comparing heavy internal wiki-style documentation…
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Burnout to Burny: How I Stepped Down as CEO, Changed Career and Got Fired Up About Work AgainOleksandr Protasienia01h 00m
A personal career-story talk by Unity developer Oleksandr Protasenya about leaving a CEO role, changing careers, and recovering from burnout to regain passion…
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World Building: From Narrative to DesignLev Shaposhnikov44m
A practical, step-by-step guide to building a game world that links narrative and design, with visual examples showing how to create a vivid story universe and…
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From Virtual Battlefield to Real Mission: Combat Operations with UAVsAnton Gotvyanskiy20m
Covers how UAVs (drones) are changing military operations, describing use of lessons learned from virtual training and simulations to plan and command…
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Making Games and Surviving: How to Become a Full-Time Indie DeveloperVladyslav Lytvynov16m
Practical advice for becoming a full-time indie game developer, covering concrete monetization paths (how to make money from indie games), personal experiences…
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How I Joined Game Jam 2025 "Ctrl+Alt+Disinfo"Maksim Lisogurskiy19m
A developer recounts joining Game Jam 2025 “Ctrl+Alt+Disinfo”: initial failed start in a larger team, then rejoining as a duo with an artist to build…
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A Few (Many) Questions a Game Company Executive Should Ask ThemselvesValerii, Minenko56m
Covers what a founder or manager of a small game studio needs to know about the studio’s business processes and core domains (so they can run the company…
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Five Startups at Once or One in Focus: How to Build Successful Projects in Parallel?Artur Sheikhaliiev27m
How to run multiple startups in parallel while keeping focus and avoiding burnout, based on practical experience from a game-provider CEO. Covers team…
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How Do I Get Into This Damn Concept? And What Do They Want From Me!?!Vasyl Marchuk50m
A 3D artist from WoodenSword Games examines 3D work alongside 2D art, explaining how far a 3D modeler can deviate from the original concept and how to find an…
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