Games Gathering 2025 Odesa
2025-06-28
Odesa, Ukraine
[Games Gathering 2017, Games Gathering 2018, Games Gathering 2019 Kyiv, Games Gathering 2019 Kiev, Games Gathering 2020, Games Gathering 2021 Odessa, Games Gathering 2021, Games Gathering 2022 Summer, Games Gathering Summer 2022, Games Gathering 2023 Kyiv, Games Gathering 2024 Lviv, Games Gathering 2024 Kyiv, Games Gathering 2025 Lviv, Games Gathering 2025 Odesa, Games Gathering 2025 Kyiv]
as the organisers put it
Games Gathering 2025 Odesa brings you the latest trends and innovations in game development. Meet experienced developers face-to-face, learn from their…
who it's for
indie developers, studio founders, producers and production leads, game designers, engineering managers, audio designers and sound producers, narrative designers, game jam participants
topics
mobile game audio strategy; ai-generated audio assets; time-blocking and rituals for burnout; documentation-first workflows; pixel colony RPG development; Kickstarter crowdfunding campaigns; Patreon recurring revenue strategies; drone battlefield simulators; FPV kamikaze guidance; anti-disinformation card game mechanics; Unity and Unreal audio integration; production RACI and art pipelines
| title | author | length |
|---|---|---|
| Forget It, Game Sound Doesn't Matter | Ruslana Kruchek, Vlad Plotnikov | 44m |
Founders of audio agency VP Production argue—tongue-in-cheek—that game audio can be neglected during development. They present “helpful” tips and examples… | ||
| Da Roof Is On Fire 2.0: The Evacuation Route from Burnout | Zariana Nikolaieva | 01h 03m |
Zaryana Nikolaieva outlines practical steps to recover from burnout and provides a detailed map of how people get into burnout (and how to avoid it). The talk… | ||
| Lack of Documentation: Nightmare or Working Strategy? | Vladislav Likhatskiy | 49m |
A QA lead from 4A Games discusses how quality assurance copes with either too many documents or none at all, comparing heavy internal wiki-style documentation… | ||
| Burnout to Burny: How I Stepped Down as CEO, Changed Career and Got Fired Up About Work Again | Oleksandr Protasienia | 01h 00m |
A personal career-story talk by Unity developer Oleksandr Protasenya about leaving a CEO role, changing careers, and recovering from burnout to regain passion… | ||
| World Building: From Narrative to Design | Lev Shaposhnikov | 44m |
A practical, step-by-step guide to building a game world that links narrative and design, with visual examples showing how to create a vivid story universe and… | ||
| From Virtual Battlefield to Real Mission: Combat Operations with UAVs | Anton Gotvyanskiy | 20m |
Covers how UAVs (drones) are changing military operations, describing use of lessons learned from virtual training and simulations to plan and command… | ||
| Making Games and Surviving: How to Become a Full-Time Indie Developer | Vladyslav Lytvynov | 16m |
Practical advice for becoming a full-time indie game developer, covering concrete monetization paths (how to make money from indie games), personal experiences… | ||
| How I Joined Game Jam 2025 "Ctrl+Alt+Disinfo" | Maksim Lisogurskiy | 19m |
A developer recounts joining Game Jam 2025 “Ctrl+Alt+Disinfo”: initial failed start in a larger team, then rejoining as a duo with an artist to build… | ||
| A Few (Many) Questions a Game Company Executive Should Ask Themselves | Valerii, Minenko | 56m |
Covers what a founder or manager of a small game studio needs to know about the studio’s business processes and core domains (so they can run the company… | ||
| Five Startups at Once or One in Focus: How to Build Successful Projects in Parallel? | Artur Sheikhaliiev | 27m |
How to run multiple startups in parallel while keeping focus and avoiding burnout, based on practical experience from a game-provider CEO. Covers team… | ||
| How Do I Get Into This Damn Concept? And What Do They Want From Me!?! | Vasyl Marchuk | 50m |
A 3D artist from WoodenSword Games examines 3D work alongside 2D art, explaining how far a 3D modeler can deviate from the original concept and how to find an… | ||
| nothing matches | ||