~/conference

Games Gathering 2019 Kiev

game designers, ui ux designers, narrative designers, gameplay programmers, live-ops managers, producers, qa engineers

Behavior3 behavior trees; separate player controller; ai decision logic only; character driver vs passenger; motivation as slider; post-launch free-to-play monetization; analytics event logging; mvp feature development; reverse engineering for design; pixel and frame tracing; ui workflow wireframing; long-run external playtests

titleauthorlength
The Ten Deadly Sins of the Narrative DesignerSergey Ten33m
A narrative designer from GSC Game World reviews the ten most common mistakes made by narrative designers, illustrated with live examples from his own…
Talk in Russian on
Game Design Document Version 2.0Oleh Medved22m
A live-ops manager from Plarium explains how to reduce conflicts caused by unclear game design documents (GDDs). The talk outlines practical ways to improve…
Talk in Russian on
From Idea to GameYuriy Sidorenko19m
Explains why a core idea is crucial for a game and how to preserve that idea through the development process. Covers practical considerations for maintaining…
Talk in Russian on
Embarrassing Mistakes: a short story about AIRadoslaw Gwarek39m
Uses behavior trees (Behavior3) to run up to ~800 agents making thousands of decisions per minute and producing gigabytes of debug data, which exposes concrete…
Talk in English on
Minimalistic Approach to Crafting Memorable CharactersRanko Trifkovic31m
Claims a tiny toolkit beats long backstories: characters need an explicit driver vs passenger role, a hard‑coded goal, a tunable motivation as slider and an…
Talk in English on
Blood, Sweat and Post-Release Game DesignVadym Syvolap36m
Vadim Sivolap from Plarium explains how to run game design for a live free-to-play project after launch. He covers post-release design techniques to meet KPI…
Talk in Russian on
Reverse Engineering — an Essential 'Borrowing' Tool for the Game DesignerYuri Sysoev35m
An introduction to reverse engineering for game designers: what reverse engineering is, the main types, and common misconceptions about copying versus creating…
Talk in Russian on
The Process of Creating Game UI/UX DesignAndrey Taliashvili18m
A UI/UX designer from Gameloft presents a proven, practical workflow for creating UI/UX design for any type of game, illustrated with examples. The talk covers…
Talk in Russian on
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.