Games Gathering 2025 Lviv
2025-04-03..2025-04-06
-- online --
[Games Gathering 2017, Games Gathering 2018, Games Gathering 2019 Kyiv, Games Gathering 2019 Kiev, Games Gathering 2020, Games Gathering 2021 Odessa, Games Gathering 2021, Games Gathering 2022 Summer, Games Gathering Summer 2022, Games Gathering 2023 Kyiv, Games Gathering 2024 Lviv, Games Gathering 2024 Kyiv, Games Gathering 2025 Lviv, Games Gathering 2025 Odesa, Games Gathering 2025 Kyiv]
as the organisers put it
This is an international gamedev conference in Lviv that provides an opportunity to improve professional skills, find business partners, investors, or get a…
who it's for
product managers, producers, mobile analytics engineers, game designers, game artists, audio designers, ai engineers, engineering managers
topics
Firebase integration with Unity; Google Analytics funnels and limits; BigQuery for game analytics; A/B testing for mobile games; studio organizational structures; Stable Diffusion and ComfyUI pipelines; legal risks of AI and EU AI Act; Marvelous Designer clothing simulation; Wwise and FMOD audio implementation; Play Console policy and high risk cases; direct-donation payment platform operations; modeling and CSV-to-ML workflows
| title | author | length |
|---|---|---|
| All about Firebase and Google Analytics | Myroslav Stetsiuk | 51m |
Overview of Firebase and Google Analytics for game developers, showing how to use Firebase and integrate it into a Unity game. Covers game analytics practices… | ||
| Research in mobile games: finding insights from idea to release | Roman Povzyk | 53m |
A product analyst from Burny Games explains how mobile game data answers "what" questions (user counts, conversion rates, session length) and then shows… | ||
| Organizational structures: From theory to practice in product game development | Andrii Hodar | 01h 01m |
Examines organizational structures for product-focused game companies, discussing principles of team, unit, department and project design and how those… | ||
| Using AI in games | Serhii Barbashyn | 58m |
An overview of legal issues of using artificial intelligence in games, focusing on intellectual property and copyright, risk levels of AI systems and related… | ||
| Play Console blocked, what next? or the new High Risk realities of working with Play Console | Viktor Kozlovets | 49m |
Covers recent 2024 changes in Google Play that have caused developer Play Console accounts—both new and long-standing—to be blocked, describing the practical… | ||
| Why won't we hire you? Five common candidate mistakes | Alina Mudra | 52m |
A practical workshop from Burny Games' Head of Talent Acquisition explaining five common candidate mistakes that prevent hiring. Covers communication errors… | ||
| Surfing Digital Darwinism with AI: Thriving in the Age of Innovation | Gauthier Vasseur | 57m |
Machine learning for business boils down to four concrete tasks: predict a number, predict a class, forecast a trend, cluster users, and you can teach those… | ||
| AI in art production | Anna Kolodiiskaia | 28m |
Anna Kolodiiska (AB-Games art director) explains integrating artificial intelligence and AI-based tools into the creation of art for mobile games. The talk… | ||
| Marvelous Designer: A flexible tool for working with cloth in 3D | Anna Hryn | 31m |
Demonstrates practical use of Marvelous Designer for 3D cloth work, showing workflows for concept art, making realistic character clothing, and creating… | ||
| Game development from a sound designer’s perspective | Taras Terletskiy | 59m |
This talk explains what game designers and producers need to know to communicate effectively with sound designers and composers, covering key terms, audio… | ||
| How to create a soundtrack that sticks in players’ minds | Vlad Plotnikov, Ruslana Kruchek | 53m |
The talk explains how to design a game’s musical "DNA" to create a recognisable, emotionally powerful audio identity. It covers setting up audio identity to… | ||
| How to become a Unity developer – a step-by-step guide | Yaroslav Rudenko | 55m |
A Unity developer from Plarium explains a step‑by‑step path to go from zero to Junior Unity Developer, including how to assess current skills, where to start… | ||
| The first direct-donation platform for Armed Forces of Ukraine servicemembers “Peremoga” | Vlad Sakin | 24m |
A platform called “Peremoga” connects companies and individuals to directly fund and procure equipment for Ukrainian Defense Forces units. The team identifies… | ||
| AAA soundtrack with a Ukrainian soul: How to integrate cultural code into Game Audio | Dmytro Shalamov | 56m |
Integration of live Ukrainian orchestral sound into AAA game audio, showing how to record orchestras for games and discussing best global practices. Uses the… | ||
| Without “resources” and “streams”: practical approaches to sustain team motivation | Yan Fedun | 58m |
Jan Fedun (Burny Games Project Manager) discusses practical ways to sustain team motivation in game projects by identifying common demotivating factors at… | ||
| nothing matches | ||