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Games Gathering 2025 Lviv

This is an international gamedev conference in Lviv that provides an opportunity to improve professional skills, find business partners, investors, or get a…

product managers, producers, mobile analytics engineers, game designers, game artists, audio designers, ai engineers, engineering managers

Firebase integration with Unity; Google Analytics funnels and limits; BigQuery for game analytics; A/B testing for mobile games; studio organizational structures; Stable Diffusion and ComfyUI pipelines; legal risks of AI and EU AI Act; Marvelous Designer clothing simulation; Wwise and FMOD audio implementation; Play Console policy and high risk cases; direct-donation payment platform operations; modeling and CSV-to-ML workflows

titleauthorlength
All about Firebase and Google AnalyticsMyroslav Stetsiuk51m
Overview of Firebase and Google Analytics for game developers, showing how to use Firebase and integrate it into a Unity game. Covers game analytics practices…
Talk in Ukrainian on
Research in mobile games: finding insights from idea to releaseRoman Povzyk53m
A product analyst from Burny Games explains how mobile game data answers "what" questions (user counts, conversion rates, session length) and then shows…
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Organizational structures: From theory to practice in product game developmentAndrii Hodar01h 01m
Examines organizational structures for product-focused game companies, discussing principles of team, unit, department and project design and how those…
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Using AI in gamesSerhii Barbashyn58m
An overview of legal issues of using artificial intelligence in games, focusing on intellectual property and copyright, risk levels of AI systems and related…
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Play Console blocked, what next? or the new High Risk realities of working with Play ConsoleViktor Kozlovets49m
Covers recent 2024 changes in Google Play that have caused developer Play Console accounts—both new and long-standing—to be blocked, describing the practical…
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Why won't we hire you? Five common candidate mistakesAlina Mudra52m
A practical workshop from Burny Games' Head of Talent Acquisition explaining five common candidate mistakes that prevent hiring. Covers communication errors…
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Surfing Digital Darwinism with AI: Thriving in the Age of InnovationGauthier Vasseur57m
Machine learning for business boils down to four concrete tasks: predict a number, predict a class, forecast a trend, cluster users, and you can teach those…
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AI in art productionAnna Kolodiiskaia28m
Anna Kolodiiska (AB-Games art director) explains integrating artificial intelligence and AI-based tools into the creation of art for mobile games. The talk…
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Marvelous Designer: A flexible tool for working with cloth in 3DAnna Hryn31m
Demonstrates practical use of Marvelous Designer for 3D cloth work, showing workflows for concept art, making realistic character clothing, and creating…
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Game development from a sound designer’s perspectiveTaras Terletskiy59m
This talk explains what game designers and producers need to know to communicate effectively with sound designers and composers, covering key terms, audio…
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How to create a soundtrack that sticks in players’ mindsVlad Plotnikov, Ruslana Kruchek53m
The talk explains how to design a game’s musical "DNA" to create a recognisable, emotionally powerful audio identity. It covers setting up audio identity to…
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How to become a Unity developer – a step-by-step guideYaroslav Rudenko55m
A Unity developer from Plarium explains a step‑by‑step path to go from zero to Junior Unity Developer, including how to assess current skills, where to start…
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The first direct-donation platform for Armed Forces of Ukraine servicemembers “Peremoga”Vlad Sakin24m
A platform called “Peremoga” connects companies and individuals to directly fund and procure equipment for Ukrainian Defense Forces units. The team identifies…
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AAA soundtrack with a Ukrainian soul: How to integrate cultural code into Game AudioDmytro Shalamov56m
Integration of live Ukrainian orchestral sound into AAA game audio, showing how to record orchestras for games and discussing best global practices. Uses the…
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Without “resources” and “streams”: practical approaches to sustain team motivationYan Fedun58m
Jan Fedun (Burny Games Project Manager) discusses practical ways to sustain team motivation in game projects by identifying common demotivating factors at…
Talk in Ukrainian on
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