Games Gathering 2017
2017-12-09..2017-12-10
Kyiv, Ukraine
[Games Gathering 2017, Games Gathering 2018, Games Gathering 2019 Kyiv, Games Gathering 2019 Kiev, Games Gathering 2020, Games Gathering 2021 Odessa, Games Gathering 2021, Games Gathering 2022 Summer, Games Gathering Summer 2022, Games Gathering 2023 Kyiv, Games Gathering 2024 Lviv, Games Gathering 2024 Kyiv, Games Gathering 2025 Lviv, Games Gathering 2025 Odesa, Games Gathering 2025 Kyiv]
| title | author | length |
|---|---|---|
| Discussion Panel — Making games for global audiences in CIS countries | Elena Lobova, Nicholas Day, Max Yeremenko, Andrii Biletskyi, Oleg Yavorskiy | 01h 03m |
CIS teams already ship global hits — hundreds of millions across 150 countries — but growth stalls because studios focus on outsourcing roles, not full-product… | ||
| Peace is just an F2P game | Tsahi Liberman | 49m |
Tsahi Liberman
VP Foreign Affairs, GameIS
Peace is just an F2P game – Dealing with conflicts using games
Peace is a nonviolent state of mind, a way to say… | ||
| How did Finland grow so big in a global industry | Sami Vanhatalo | 26m |
Finland builds a global games industry through free higher education, early demoscene skills and tight collaboration: over 260+ companies employ about 3,000… | ||
| How to run business with a hard rock spirit | Grzegorz Mazur | 26m |
Company grows from two founders to about 20 people in 2.5 years, ships small titles like Crusher Enemies and a hit called the Insulted Simulator, and funds… | ||
| How to Prepare BizDev So It’s Useful for Game Dev | Dmitriy Bazilevich | 23m |
Explains how to prepare business development so it is useful for game development, describing Wargaming’s understanding and use of business development in the… | ||
| How to Get Funded | Mohammed Fahmi | 24m |
Babil Games exits to Stillfront for about $17M while earlier fundraising required giving 50% for $200K, illustrating harsh regional deal terms. Funding path… | ||
| Dealing with Negative Reviews and Ratings | Dmitriy Sigov | 26m |
Discusses methods for improving a game's app-store rating by reducing negative reviews and low scores. Covers practical approaches to managing community… | ||
| Peculiarities of Remote Work at Playrix | Truskov Lelik | 28m |
Describes how Playrix manages a large distributed workforce (about one third of ~700 employees) including practices for remote collaboration, the company… | ||
| How Agile broke peace in steady Casino Business | Safonov Evgeniy | 49m |
Company switches from waterfall to scrum and aims to release every two weeks even though tech and automation lag, so teams prepare but cannot actually ship… | ||
| How to organize your studio and build your team | Michael Haberl | 22m |
Outlines a practical studio playbook: start with a personal plan, turn that into a concise business plan with KPIs, and organize roles around four personality… | ||
| How PUBG Made $11 Million | Aleksandra Radchenko | 23m |
An analysis of how PlayerUnknown’s Battlegrounds reached Steam’s top and earned $11 million in three days by examining three UX layers that keep players… | ||
| Launching and Promoting a Game Using Facebook | Yhor Pashchenko | 22m |
Describes a step-by-step recipe for launching and promoting a game using Facebook’s solutions, naming Facebook’s suite of apps and services as the marketer’s… | ||
| How to find the right audience for your game | John Uke | 21m |
GameTree claims to use behavioral psychology and Jung/Myers‑Briggs clustering to match players and recommend games, already running with about 5,000 users and… | ||
| Not Just Salary: What Else Motivates in Game Dev | Tatiana Loktyonova | 40m |
A study of what motivates and demotivates people working in game development, based on research into salaries, material and non-material benefits. The talk… | ||
| Why We Built the Best Fishing Simulator | Dmitriy Lukash | 24m |
A talk by Dmitry Lukash, CEO of Fishing Planet, explaining why they built a free-to-play fishing simulator. It covers the motivations behind creating Fishing… | ||
| Angry Birds 2 - Our Journey | Vineeth Sethu | 26m |
Timeline of product changes that turn Angry Birds 2 from a linear saga into a LiveOps-driven midcore title: introduce Daily Challenge and King Pig Panic to… | ||
| Influencer marketing in 2018 | Inga Teiserskyte | 15m |
Matchmade aggregates November YouTube data and counts videos with at least 5,000 views to target mobile games, reporting 1.5 million active YouTube channels… | ||
| How to Get a Development Grant from Epic Games | Roman Horoshkyn | 28m |
Explains how to obtain an Epic Games development grant for early-stage projects, outlining eligibility and the application requirements. Covers what… | ||
| What it takes to create and manage a Super Casual studio | Itai Edry | 28m |
TabTale builds super casual by churning ideas and testing fast: teams produce at least five new ideas a week, prototype each week, pitch to a board, and run… | ||
| Tank Backstage | Slava Makarov | 48m |
Wargaming's Head of R&D recounts how World of Tanks partnered with the rock band Sabaton, turning the musicians into an in-game tank crew rather than just… | ||
| Amplify user acquisition and retention with Twitter | Marius Ivanovas | 27m |
Marius Ivanovas
Head of Global Performance Division, Twitter
Amplify user acquisition and retention with Twitter
Twitter as User acquisition and retention… | ||
| Protecting Rights and Legal Interests in Game Dev | Anton Tarasiuk | 52m |
Covers legal protections for game developers: seven key contractual clauses for outsourcing game development, practical legal relationships and issues when… | ||
| Education in the Games Industry | A. Hryhoreva, V. Surkov | 56m |
Presentation outlines education for game development, describing the current industry situation and how to systematize IT education. It names using modern… | ||
| Monetization Masterclass | Elena Buhakova | 16m |
A hands-on masterclass on free-to-play monetization covering modern best practices across platforms, led by Elena Bugakova (co-founder of arpu.guru). The… | ||
| nothing matches | ||