Games Gathering 2022 Summer
2022-07-14..2022-07-15
-- online --
[Games Gathering 2017, Games Gathering 2018, Games Gathering 2019 Kyiv, Games Gathering 2019 Kiev, Games Gathering 2020, Games Gathering 2021 Odessa, Games Gathering 2021, Games Gathering 2022 Summer, Games Gathering Summer 2022, Games Gathering 2023 Kyiv, Games Gathering 2024 Lviv, Games Gathering 2024 Kyiv, Games Gathering 2025 Lviv, Games Gathering 2025 Odesa, Games Gathering 2025 Kyiv]
who it's for
game developers, tools programmers, technical artists, platform engineers, mobile analytics engineers, studio producers, devops engineers
topics
cloud save architecture; unity cross-platform sync; python game backends; DigitalOcean hosting; MongoDB metadata stores; Redis token storage; mobile attribution measurement; procedural city generation; prefab placement pipelines; Editor Utility Blueprints; Python unreal API; actor distribution tools
| title | author | length |
|---|---|---|
| Building a Cloud Game Save Service for an Indie Game: The ATOM RPG Case | Oleksandr Pindyk | 26m |
How to build a cross-platform cloud save server for a Unity indie game (example: ATOM RPG) that synchronizes saves across PC, Xbox, PlayStation, Nintendo… | ||
| Everything You Need to Know About Mobile Measurement and Attribution in 2022 | Bohdan Zhyhulevtsev | 26m |
Covers how Apple's App Tracking Transparency (ATT) and the loss of universal access to IDFA have reshaped mobile measurement and attribution in 2022. Explains… | ||
| World Building pipeline of Dying Light 2. | Łukasz Burdka | 54m |
Techland builds Dying Light 2’s dense seamless city with a custom City Builder top‑down planner that places configurable prefabs (buildings, road segments… | ||
| Automating repetitive tasks with custom tools in Unreal Engine 5. | Krzysztof Pachulski | 53m |
Shows how to build real editor tools without C++ using Editor Utility Blueprints and the Python unreal API, demonstrates an actor distribution tool that places… | ||
| Three Months of Work During the War: Insights from a Ukrainian Company | Stanyslav Osypov | 28m |
A Ukrainian game‑tech CEO describes how his company operated during the war, explaining concrete business tactics for finding new clients and growing the team… | ||
| nothing matches | ||