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Games Gathering 2023 Kyiv

game developers, producers, qa engineers, technical artists, gameplay programmers, studio leads, ux researchers, indie developers

Global Game Jam practices; player playtesting methods; workplace burnout recovery; profiling with Unity and Intel VTune; GPU debugging with RenderDoc and PIX; historical character stylization; Unity project architecture; rapid mobile game MVP pipeline; generative asset production and automation; AAA co-development workflows; QA processes and certification; C++ ranges for Unreal

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Why Game Jams?Charly Harbord55m
Global Game Jam runs short 48-hour windows inside a six-day event and in 2023 records 40,000 participants at 800 sites in 108 countries producing 7,600 games…
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"Is this fun?": Practical tactics to integrate player insight throughout developmentSteve Bromley52m
Argues that testing must be specific and early: define target players, write hypotheses for each risky decision, and sync tests to pre-production vertical…
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Da Roof Is on Fire: A Burnout StoryZariana Nikolaieva01h 12m
A technical compliance team lead from Evolution examines workplace burnout in game development, identifying the small, cumulative factors that lead to…
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Optimization: a broad introRytis Pranckūnas21m
High-level roadmap to find and fix real bottlenecks: use profilers like Unity profiler and Intel VTune plus GPU tools (RenderDoc, PIX) to measure actual…
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Bringing Historical Characters to LifeMykola Filon27m
Nikola Filon, Lead 3D Character Artist at Legou Games, explains how 2D concept sketches are turned into believable animated game characters using the example…
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Architecture of Your First Unity ProjectIhor Zhurakovskyi51m
Covers architectural patterns and design approaches for building a fully modular Unity project from scratch, aimed at junior developers who know basic Unity…
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Fast MVP Workshop: How to Build a Mobile Game Development ConveyorYevhenii Ratushnyi54m
A Lead Unity developer explains how to build a high-efficiency pipeline for quickly delivering quality mobile game MVPs, covering concrete practices for…
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Future Strategies for Project Management of Generative Production in GamedevMaksim Bezugliy, Nataliia Renska56m
The talk examines how generative production (AI-assisted content generation) changes project management in game development, focusing on impacts to estimation…
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How to Be a Co-Development Team in AAAOlena Berezan27m
Explains how Ubisoft organizes co-development across many studios for AAA projects, covering communication channels, how tasks and responsibilities are divided…
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Why It's Worth Arguing for an Hour About Naming in Code ReviewDmitro Shpetniy36m
Uses a real-world code review example to show how naming choices reveal development approach and where to draw the line between abstraction and concreteness…
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QA in GameDev: How to Build Processes, Hire the Right People and Successfully Ship ProjectsOleksii Rohalskyi01h 04m
A QA team lead from a young game development outsourcing studio describes building QA processes from scratch after joining an existing tester team. Covers…
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Unreal Ranges: A C++ Ranges Library for UnrealVolodymyr Semeniakin56m
An overview of Unreal Ranges, a small C++ ranges library the author built during work at Fractured Byte. It explains examples of using the library and some…
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