Steve Bromley
where else to find them
what they talk about
where they keep going back
no series more than once — all 4 in the filters
on a stage with
- Alena Denisovaonce
- Elisa D. Mekleronce
- Pejman Mirza-Babaeionce
who talks about the same things
- Rami Ismail16 talks
- Peter Sabev6 talks
- Julian Harty11 talks
- Huib Schoots8 talks
- Matthew Buxton2 talks
- Eric Proegler2 talks
| title | conference | date |
|---|---|---|
| Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video G... | CHI PLAY 2024 | 2024-10-14 |
Interviews with 13 indie developers reveal five core themes about playtesting: difficulty recruiting representative participants (NDAs and trusted panels bias… | ||
| "Is this fun?": Practical tactics to integrate player insight throughout development | Games Gathering 2023 Kyiv | 2023-08-03 |
Argues that testing must be specific and early: define target players, write hypotheses for each risky decision, and sync tests to pre-production vertical… | ||
| Better Playtesting for Indie Developers | IndieGameBusiness Sessions: September Edition 2022 | 2022-09-21 |
Claims a practical indie workflow: treat design choices as testable hypotheses, recruit representative players via competitor communities and a mailing list… | ||
| Better Playtesting For Indie Developers. | Develop:Brighton 2021 | 2021-10-26 |
Regular, cheap playtests actually change outcomes: small teams validate concrete hypotheses, rank them by risk, and fix the highest-impact problems quickly… | ||
| nothing matches | ||