Elisa D. Mekler
where else to find them
no profile links on file
what they talk about
all 8 in the filters
where they keep going back
- CHI PLAY4 editions2019–2024
on a stage with
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who talks about the same things
nobody close enough yet
| title | conference | date |
|---|---|---|
| CHI PLAY BINGO | CHI PLAY 2024 | 2024-10-14 |
A playable workshop designs a customized BINGO card that attendees carry to sessions to prompt concrete moments (e.g., specific phrases, methodological… | ||
| Towards Democratisation of Games User Research: Exploring Playtesting Challenges of Indie Video G... | CHI PLAY 2024 | 2024-10-14 |
Interviews with 13 indie developers reveal five core themes about playtesting: difficulty recruiting representative participants (NDAs and trusted panels bias… | ||
| Five CHI PLAY Papers I Like: On Championing Published Work That Has Merit | CHI PLAY 2024 | 2024-10-14 |
Argues CHI PLAY does a poor job documenting why awarded papers matter and offers four reasons to champion published papers: strengthens judgment, makes… | ||
| ''I'm the leader and I'm going to save the world'' --- Characterizing Empowering and Disempowerin... | CHI PLAY 2023 | 2023-10-10 |
Survey of 250 participants categorizes player reports into seven themes and links those themes to quantitative measures (need satisfaction, PXI) rather than… | ||
| Jank Accounts: We Should Study `Broken' Games | CHI PLAY 2023 | 2023-10-10 |
Argues that user-facing glitches and awkward mechanics often increase player situational awareness rather than only causing frustration, linking specific… | ||
| Statistical Significance Testing at CHI PLAY: Challenges and Opportunities for More Transparency | CHI PLAY 2020 | 2020-11-02 |
A systematic audit of 119 CHI PLAY papers shows concrete problems: over half lack explicit hypotheses, many omit sample size and test details, and selective… | ||
| Recognizing Emotional Expression in Game Streams | CHI PLAY 2019 | 2019-10-22 |
A multimodal system labels emotional events in game streams using neural facial-expression analysis, transcript sentiment, voice-emotion models and low-level… | ||
| Exploring Emotional Attachment to Game Characters | CHI PLAY 2019 | 2019-10-22 |
An online survey with 213 players uses eight open-answer questions and inductive thematic analysis to claim there are seven distinct forms of attachment to… | ||
| "An Odd Kind of Pleasure": Differentiating Emotional Challenge in Digital Games | CHI 2018 | 2018-04-21 |
Survey of 171 players asks for a single challenging or emotionally challenging game moment and codes responses. Emotional challenge appears as confronting… | ||
| nothing matches | ||