IndieGameBusiness Sessions: September Edition 2022
2022-09-21..2022-09-22
-- online --
[IndieGameBusiness Sessions: September Edition 2022, IndieGameBusiness Sessions 2023]
who it's for
indie developers, studio founders, producers, game designers, marketing managers, diversity and inclusion leads, platform release managers
topics
assembling a tiny indie team; Steam demo design and analytics; SBIR-style grants and contracts; mobile sports game motivation models; Unity tiled streaming pipeline; investor and publisher pitching; inclusive production processes; simultaneous multi-platform launches; influencer selection for games; better playtesting methods; licensed IP dealmaking; co-investment accelerator funding
| title | author | length |
|---|---|---|
| How to Assemble an Indie Team | Minhaz Fahme | 58m |
Practical checklist for building a tiny indie studio: define the exact skills missing, recruit first from people already trusted, write an original pitch and… | ||
| Free demos! The secret to instant visibility! | Chris Zukowski | 59m |
Concrete play-and-release rules: demos on Steam unlock festival placement and streamer plays and can drive 40,000 wishlists in a month (multiple examples)… | ||
| Government Grants and Contracts for Indie Game Studios | Rachel Presser | 01h 00m |
Indie studios can win federal and state work: two real contracts exist at city and state levels and agencies pay reliably if requirements are met. Primary… | ||
| Play like Lebron, but from your couch: Fun and realism in mobile sports games | Quentin Sallat | 01h 00m |
Argues that mobile sports games must choose which player fantasies to serve and proves it with concrete practice: uses Quantic Foundry motivation model and… | ||
| Communicating Science Through Play | Beata Mierzwa, Matthew Cooney, MSc, Michael Butler, MEIM, Jamie van Dyck, B.A., Melanie Stegman | 56m |
A science-puzzle game called Microscopia turns real cell mechanisms into playable systems: players act as a player-as-catalyst moving molecules to power motor… | ||
| Supercharge your Pitch to Investors and Publishers | Joanie Kraut, Tiffany Otto | 01h 04m |
Exola runs a free Funding Club matchmaking service, a closed co-investment 5–50k platform (multiple backers fund a project before release), and a 16-week… | ||
| Getting Diversity and Culture Right in the Game Industry | Kosala Ubayasekara | 01h 00m |
Company claims a resilient, fully remote studio with a 32-hour work week and 0% voluntary attrition over 4 years by hiring only when needed, using global… | ||
| 360 IP - Creating a multiverse on all platforms | Allison Howard | 56m |
Explains how to license established IP for games with concrete steps: map the chain of title (Blade Runner example), limit scope (avoid open sandboxes; focus… | ||
| Simultaneous Launches as an Indie Studio | Vicky Wei | 56m |
Redstart executes a six-platform launch (Steam, Xbox, Switch, iOS, Google, WebGL) using one layered key art to generate dozens of store assets, OBS + Premiere… | ||
| Calling all leaders, even if you don't think you are one, you need to be one! | Virginia McArthur, Nan Chu, Farshid Almassizadeh, Austin Mackrell, Alicen Lewis | 58m |
Every team member makes leadership decisions before handing in work and small remote teams run on clear ownership, concrete rituals and simple tools: use Asana… | ||
| Fostering a People First Studio | Maggie MacLean | 58m |
Argues that putting employees before profits means concrete practices not perks: uses Discord virtual offices and optional drop-in rooms, runs Final Fantasy… | ||
| Found in Translation: Cultural Takeaways for a Global Era | Chris Cataldi | 59m |
Genvid builds a new genre — a massively interactive live event — using an SDK and cloud-rendered overlays on platforms like Facebook; the company is globally… | ||
| Build Your Studio, Not Your Game | Tom Buscaglia | 01h 00m |
Advice centers on concrete business actions: form a legal entity, use work for hire or contributor agreements plus NDAs, register copyrights and consider… | ||
| How to recognize the best influencer for your game | Ricky Tran, Vikki Sun, Kelby May | 01h 01m |
Give pricing rules of thumb ($1 per ACV as a common market benchmark), trackable tactics (unique promo codes, UTM links, retargeting), and concrete tools… | ||
| Fireside Chat with Liz Pate, | Liz Pate | 56m |
Tripwire explains the COO role as the executor of the CEO vision and outlines concrete studio practices: company size ~110–115, prefer producer at 8–12 and… | ||
| Bringing Inclusive Development to your Production Process | Carolina Torres | 01h 00m |
E-Line reports a repeatable inclusive development process: identify aligned partners, set measurable impact and financial goals, embed a lead advisor and put… | ||
| Better Playtesting for Indie Developers | Steve Bromley | 01h 01m |
Claims a practical indie workflow: treat design choices as testable hypotheses, recruit representative players via competitor communities and a mailing list… | ||
| Diversify Gaming: Africans Telling their own stories through Games from Africa by Africans | Thomas Shiva | 19m |
Digital Realm is the first indie studio founded in Rwanda and builds games that rework hundreds of African myths into playable worlds, claiming ~99.9% of… | ||
| nothing matches | ||