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Games Gathering Odessa 2019

indie developers, game designers, producers, studio founders, monetization designers, live ops managers, engineering leads

Unity migration to retail; custom engine porting; crowdfunding and Greenlight; branching narrative tools; Spine 2D animation; feature library for monetization; ARPU decomposition and metrics; piggy bank mechanics; subscription offers in F2P; Amazon Lumberyard development; SAFe release train cadence; loot box math and balancing

titleauthorlength
The ATOM RPG Project: The Long Road to ReleaseIvan Semenov, Konstantyn Dopyra44m
A CG artist and a programmer from ATOM TEAM describe developing the game ATOM RPG over 11 years on a minimal budget. They cover the project's long production…
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Process Evolution: From The X-Files to RnDAlyna Brazdeikene46m
A postmortem-style talk recounts the two-year development of The X-Files: Deep State, covering the pitch, narrative and storytelling, working with the licensed…
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Interesting Non-Player CharactersAlla Dovhaliuk22m
A narrative designer with experience at Belka Games explains how to design non-player characters (NPCs) that players come to love as much as the main hero. The…
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From Indie Solo Dev to a $1 Million GameArtem Shpytiak34m
Artem Shpityak recounts founding MoonMana and the studio’s growth from a one-person indie project into a company that self-funded a game with a budget…
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The Game Designer's Toolkit: What It Should BeOleh Medved18m
A Plarium Live Ops manager explains how game designers should build and use a toolkit of gameplay features to raise ARPU (average revenue per user). The talk…
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Empowerment — Unlock Your Team's Full PotentialFylypp Dziuba27m
Talk explains how to increase team empowerment in game development by reducing top-down controls and excessive processes. It discusses balancing freedom and…
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Loot Boxes: Theory and PracticeSergey Sirobabin36m
Overview of loot box mechanics and how they are used in games, with concrete advice for designing and implementing them. Covers practical examples and…
Talk in Russian on
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