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Games Gathering 2025 Kyiv

3D artists, concept artists, technical artists, art directors, producers, indie game developers

Unreal Niagara VFX techniques; vertex animation texture; Material Parameter Collection palettes; AI-assisted texture and prop generation; Instant LOD creation; Perforce and Git asset versioning; Photoshop plugin chaining with CtrlNet and LoRA; procedural nodal workflows (Houdini); one-texture mobile material workflow; vertex-baked lighting and Bakery

titleauthorlength
From local aesthetics to global space: visual design for the Western marketTetiana Bulba48m
An artist from Titmouse (background painter/layout) explains how Ukrainian visual design and portfolios should be adapted for Western game markets. The talk…
Talk in Ukrainian on
From Artist to Producer — The Strategic Path to ImpactKateryna Kryshchenko49m
An artist-shift-to-producer playbook that claims creative training yields measurable production wins: spotting a design delay on Trello, initiating a quick…
Talk in English on
Inclusive and optimized VFX in Unreal Engine: production solutions from South of MidnightPetro Kosariekov55m
Shows how Compulsion Games built modern VFX for South of Midnight that are visually distinctive, run reliably on consoles, and remain accessible to players…
Talk in Ukrainian on
The future of the 3D Environment Artist in the AI era: how the role is changing and what to do nowYuliia Yermolaieva45m
This talk examines how AI is reshaping the 3D Environment Artist role, showing that modeling and texturing alone are no longer enough and that studios now…
Talk in Ukrainian on
Presentation of the new Wacom tabletAndrii Roshcha24m
Presentation of Wacom’s new tablet focused on concept art workflows; the session covers the tablet’s features and how it integrates into a concept artist’s…
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Not like everyone else: a survival recipe for an indie gameAlla Murkit18m
Uses open-source and low-cost assets (materials, props, animations, VFX, and code) to speed up indie game development while explaining how to adapt and…
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What Will People Think of Me If I Use Artificial Intelligence?Khelen Ilnytska53m
A concept artist examines fears in art communities about using AI, arguing these anxieties resemble superstitions and noting people rarely judge or remember…
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The AI Transformation Journey: From Idea to IntegrationAnna Kolodiiska, Dmitro Kabitskiy55m
Anna Kolodijska (AI Creative Director) and Dmytro Kabytskyi (AI Art Developer) describe how to move from an AI idea to full integration in game development…
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Anatomy of the Creative ProcessBeata Kurkul54m
An art director from GrandMa Studios explains how to balance rational thinking and emotion in the creative workflow, and how to reconcile the roles of artist…
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How a Concept Artist Can Stop Fearing AI and Build Their Own Game WorldSerhii Yurko49m
A senior concept artist explains how to stop fearing AI and use tools like ChatGPT, Gemini and Stable Diffusion to augment skills, speed up idea realization…
Talk in Ukrainian on
Panel: Tool or Threat — Artists in the Arena with AIBeata Kurkul, Khelen Ilnytska, Serhii Yurko, Serhii Yehorov01h 00m
Panel discusses how AI tools are entering artists’ workflows in game development, examining concrete effects on production pipelines, required skills and job…
Talk in Ukrainian on
It All Starts with a CubeVasyl Marchuk51m
A 3D artist from Wooden Sword Games describes daily routines balancing paid work on hyper-casual games with personal projects to stay motivated and keep…
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How Not to Rework: How We Streamlined Art Production at Mech ArenaKateryna Karmazina46m
Mech Arena art production workflows: how the Plarium art manager reorganized content creation to save team time and reduce rework by improving process…
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5 Secrets of Academic Sculpture for the 3D ArtistOleksandr Maksymchuk50m
Five core principles of classical sculpture explained for 3D character artists, showing how traditional sculptors thought and how applying those principles can…
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Character Design as Part of the World They Live InYanina Semeniuk55m
This talk presents artistic techniques and development pipelines for designing characters that reflect and reinforce their game world. It covers methods to…
Talk in Ukrainian on
How to Make High-Quality 3D Characters Despite Mobile Constraints — The RAID: Shadow Legends CaseOleh Bozhko49m
Practical techniques for creating bright, detailed 3D characters for mobile games under strict hardware limits, using RAID: Shadow Legends as the case study…
Talk in Ukrainian on
AAA Mobile Graphics for 2 HryvniasVladyslav Hordiichuk44m
Techniques for achieving AAA-quality realistic graphics on mobile devices within tight technical limits, focusing on trade-offs when creating optimized…
Talk in Ukrainian on
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