~/talk

AAA Mobile Graphics for 2 Hryvnias

TalkinUkrainianat Games Gathering 2025 Kyiv · 2025-11-27..11-30· [web-performance]
links:none on file
slides:none on file

Techniques for achieving AAA-quality realistic graphics on mobile devices within tight technical limits, focusing on trade-offs when creating optimized environments and cars and on writing custom PBR shaders. Covers practical lighting methods, tone-mapping, profiling and other performance-oriented graphics techniques for mobile game development.

AI-written summary · about

  1. 0:00Mobile graphics basics
  2. 2:06Tonemapper color optimization
  3. 4:39Material and shader optimization
  4. 7:09Lightmap vertex lighting
  5. 9:58Vegetation and fog rendering
  6. 12:26Level geometry optimization
  7. 15:34Player vs NPC car graphics
  8. 17:42Car shading mipmapping
  9. 21:17NPC car LOD optimization
  10. 26:19Baking ambient occlusion
  11. 30:15Car color management
  12. 32:03Graphics profiling Arm
  13. 33:06Q&A
  14. 37:52Instancing modular objects
  15. 39:59Sevenier Studio
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