AAA Mobile Graphics for 2 Hryvnias
summary
Techniques for achieving AAA-quality realistic graphics on mobile devices within tight technical limits, focusing on trade-offs when creating optimized environments and cars and on writing custom PBR shaders. Covers practical lighting methods, tone-mapping, profiling and other performance-oriented graphics techniques for mobile game development.
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chapters (15)
- 0:00Mobile graphics basics
- 2:06Tonemapper color optimization
- 4:39Material and shader optimization
- 7:09Lightmap vertex lighting
- 9:58Vegetation and fog rendering
- 12:26Level geometry optimization
- 15:34Player vs NPC car graphics
- 17:42Car shading mipmapping
- 21:17NPC car LOD optimization
- 26:19Baking ambient occlusion
- 30:15Car color management
- 32:03Graphics profiling Arm
- 33:06Q&A
- 37:52Instancing modular objects
- 39:59Sevenier Studio
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