~/conference

Games Gathering 2021

product managers, live ops managers, monetization managers, indie studio founders, producers, 2D and 3D game artists, ui ux designers

live ops event promotions features; publisher deal preparation and pitching; cross-promotion measurement with Tenjin; ad mediation bidding versus waterfall; NFT tokenomics and layer-2 chains; Unity SDK driven A/B testing; LTV deconstruction and optimization; Unity optimization from PC to iOS; Spine 2D character animation; Blender workflows for 2D artists; real-time interactive fluids with AI; city environment design for games

titleauthorlength
Live ops and their importance for your gameAleksandar Ivanov46m
Company-run live ops centers on four measurable levers: events promotions content features — Imperial Online runs six major annual events plus monthly…
Talk in English on
Everything You Wanted to Know About Diia CityOleksandr Borniakov26m
Overview of Ukraine’s new Diia City legal regime for growing the IT industry, explaining its tax conditions and newly introduced instruments such as gig…
Talk in Russian on
Game Company Pitch for InvestorsArtur Davydenko43m
A venture partner from Flyer One Ventures explains how game companies can find investors and create an effective investor pitch. The talk covers what to say…
Talk in Russian on
Business OptimizationFylypp Myshchenko23m
Overview of legal and business optimization options for game developers across jurisdictions, covering taxation, initial and long-term costs, company formation…
Talk in Russian on
Product Manager: To Be or Not to BeYvan Klymenko25m
A presentation about the role of a Product Manager in game development, explaining the PM’s responsibilities and how they differ from a Project Manager. It…
Talk in Russian on
A Deal with a Publisher: Why and HowAnton Ravyn29m
A commercial director from 1C Publishing explains why indie developers might seek a publisher and how to negotiate a modern publishing deal. The talk covers…
Talk in Russian on
Publishing, Partnerships and ChallengesVyktoryia Beliaeva34m
Examines publisher–developer relationships in game publishing, focusing on problems caused by imperfect information and uncertain facts that make…
Talk in Russian on
What Is a Producer Responsible For?Aleksandr Shtachenko01h 01m
The talk outlines the responsibilities and responsibility boundaries of a game producer, using concrete examples from hiring and running product teams. It…
Talk in Russian on
Cross-promotion vs Ad Monetisation: Tips and Case StudiesDmitriy Sigov27m
The talk compares cross-promotion and ad monetization strategies for free-to-play games, explaining which game types and player segments are best served by…
Talk in Russian on
NFTs in Gaming - Lessons from 2021 and the way forwardJakub Trancik01h 01m
Blockchain gaming records $10.67B Q3 trading volume and several NFT land and item sales hit seven figures (Citadel of the Sun, nine plots for $1.5M), while…
Talk in English on
Mastering LTV: Deconstruction of TapNation AB test processFlorian Jauffrineau47m
TapNation describes a workflow that runs quick CPI tests on TikTok-first CPI tests aiming for ≤ $0.40, implements experiments via a Unity SDK into an in-house…
Talk in English on
10 Ad Monetisation Life HacksOleh Shliamovych55m
Provides ten practical tips for ad-based monetization of free-to-play mobile games and apps, focusing on programmatic mediation platforms that create…
Talk in Russian on
Why games fail: F2P game design & monetization learningsMichal Minarik42m
Analysis of 100+ mobile F2P titles shows a top-heavy market (top three apps take ~33%, top 20 take ~70%; median game ≈ $400/month), so success requires aiming…
Talk in English on
NFTs — From Hype to Hate!Andrey Titov01h 01m
Defines what NFTs are and why they became hype, then reviews successful mobile game uses of NFTs and play-to-earn like NBA Top Shot, Axie Infinity, and…
Talk in Russian on
3D Generalist and Collaborative TeamworkVasiliy Matsuk23m
A 3D generalist from Thundermark explains how his team organizes work for game art: breaking a project into blocks (demonstrated by a simple stepwise…
Talk in Russian on
Growth Prospects in the UI/UX Niche for a 2D ArtistAleksandra Hrynevych52m
Overview of career growth opportunities in UI/UX for 2D artists moving into game development, explaining why UI/UX artists are in demand in games. Covers the…
Talk in Russian on
The Creative Process for Game 'Factories'Dmitriy Eremenko01h 08m
Explains how to set up an optimal art-team workflow for different types of game projects, using the Time–Resources–Content triangle to balance priorities…
Talk in Russian on
Skill Set of a Concept ArtistValeriy Orlov58m
Valeriy Orlov (Senior Concept Artist, Ubisoft) outlines the specific skills and knowledge required for concept artists to enter top creative companies. He…
Talk in Russian on
Art Contests as a Road to AAAAnhelyna Cherniak58m
The talk explains how participating in art competitions can help Eastern European illustrators get noticed by major AAA game companies. It discusses using…
Talk in Russian on
The Visual Language of Beresnev GamesYuriy Evseev44m
Beresnev Games’ art lead describes how the studio developed a distinctive visual language for its games, detailing the art team’s creative process and…
Talk in Russian on
Frame-by-Frame VFX AnimationKyryll Shevchenko37m
Walks through frame-by-frame VFX animation techniques for 2D games, covering sketching effects, building effect cycles and their components, and using…
Talk in Russian on
From Reality to the Metaverse and BackDzhama Dzhurabaev01h 06m
Jama Dzhurabayev (Senior Concept Artist at Lucasfilm and BigMediumSmall co-founder) describes how his team designs visual concepts and assets for the…
Talk in Russian on
Cities in Games: How to Create a Believable Urban EnvironmentAnia Bulavyna46m
Covers how to analyze real urban environments and translate them into believable in-game cities, focusing on the components and formation of real urban space…
Talk in Russian on
Using AI Technology for Real-Time Simulation of Interactive FluidsAleksandr Puchka36m
Presentation covers using AI techniques to run real-time interactive fluid simulations for games, including on mobile. It discusses which visual-effects…
Talk in Russian on
Spine 2D Made Very SimpleOleh Akymov44m
A practical overview of using Spine 2D for a small game team workflow, showing how an artist, animator and programmer set up and use Spine in a project. The…
Talk in Russian on
VAT the Hell? How and Why to Animate Characters to TexturesAndrey Danileyko41m
Explains vertex animation textures (VAT) for animating characters: how to generate the required texture resources and use them at runtime to drive character…
Talk in Russian on
Creating a Game Character TurnkeyAndrey Sidorenko43m
A 3D artist from iLogos Game Studios explains the processes and organization used to create 3D art for the mobile games market, illustrated by a step-by-step…
Talk in Russian on
Scans in Game ProductionIgor Pogrebelnyy, Sergey Rudavin56m
The talk explains how photogrammetry is used in modern game development to reduce time and budget while raising asset quality. It covers using scans for props…
Talk in Russian on
The Deconstruction Method: Study Your CompetitorsOleh Malamuzh54m
A method for deconstructing competitors’ projects by analyzing each production stage from initial idea through finalization. The talk explains how to study a…
Talk in Russian on
The Evolution of Township Graphics: An Eight-Year JourneyKonstantyn Telpys45m
A Playrix art director outlines how the mobile game Township’s visuals were updated over eight years, comparing the 2013 release to the current store version…
Talk in Russian on
What Kind of Art Lead Not to BeVyktoryia Tymchenko Yvanyshyna54m
An Art Director with 9 years in games explains common team-management mistakes for art leads and how to avoid them, based on her experience as a 2D Lead Artist…
Talk in Russian on
Blender for 2D ArtistsAndrey Stadnik57m
Demonstrates how 2D artists can use Blender’s 3D tools in their workflows, comparing strengths of 2D and 3D techniques and showing ways to combine them. Covers…
Talk in Russian on
Hard truths and soft skills: 10 pieces of advice for novice game devsKrzysztof Zięba57m
Ten concrete pieces: make a checklist of why you work in games, pick tasks that match your real strengths, and raise the floor before you raise the bar by…
Talk in English on
The Story and Outcomes of Titan ChaserStas Shostak53m
A talk by indie developer Stas Shostak recounts the development and commercial results of his low-budget game Titan Chaser, made using asset store content; it…
Talk in Russian on
Desktop-like Games — How Not to Make ThemAndrey Kokhan36m
A postmortem-style talk that analyzes concrete mistakes made while developing several desktop-like games, with detailed breakdowns of errors by the presenter…
Talk in Russian on
Balancing gameplay of aRPG using player behavioral patternsAndrzej Stroinski53m
Indie studio harvests event logs from playtests, applies process mining and an extended fuzzy gameplay miner to extract player behavioral patterns, computes…
Talk in English on
Selling a Mobile Indie Game Without RisksVyktor Kozlovets42m
How to sell a mobile indie game without taking on risks: overview of sales platforms, methods to value your game, and the legal and practical responsibilities…
Talk in Russian on
How to Build Your Game Studio from ScratchMaik Rafyenko54m
Practical guide to building an independent game studio from zero up to a 20+ person headcount. Covers setting realistic business goals, finding funding sources…
Talk in Russian on
Developer vs Publisher 3, 2, 1, Go!Aleksandr Senyn, Yhor Tymoshenko52m
Practical guide to finding and working with a game publisher: describes how to negotiate publishing deals, types of publishers and contract pros/cons, and…
Talk in Russian on
New Arc Line: How to Successfully Realize an Indie DreamVladislav Dobrovolskiy, Oleg Golubovskiy, Anna Kunakova38m
A team from Dreamate (creative director, producer and HR director) describe building an indie RPG studio: how to recruit and structure the team, choose a…
Talk in Russian on
quadline: How to Create a New Mechanic from a Rectangle Without a Single Line of Text or NumbersIvan Kovalev56m
A solo indie developer describes the postmortem of quadline, an ultra-minimalist puzzle designed to work on any device (even watches). The talk explains how…
Talk in Russian on
Lessons learned: Shing! post mortem speechMichal Azarewich36m
Team releases Shing! on PC, PlayStation, Xbox and later Switch during COVID, self‑publishing worldwide while a Japanese publisher handles Asia; retail boxes…
Talk in English on
Optimizing a Unity Game from PC to iOS in 3 Simple Steps and 17 Complex OnesVasiliy Prostelchuk44m
A lead developer from Hologryph explains practical Unity optimization techniques used to port the multiplayer game Secret Neighbor from PC to iOS and five…
Talk in Russian on
Panel Discussion "Great Ideas and Where They Live"Valeriy Minenko, Ivan Kovalev, Maksym Khrapai, Yvan Zasiadvovk, Marginal Act01h 22m
A moderated panel with indie developers (representatives from Twigames, Hologryph, teamcoil, and Marginalact) discussing where game ideas come from. The…
Talk in Russian on
~/search
type to search 6,249 conferences, 138,987 speakers and 185,172 talks
~/help
cmdctrl k
search every conference, speaker and series
/
focus the filter search
h
home
c
conferences
s
speakers
e
series
t
light / dark — the status bar button does the same
?
this help
esc
close this, then clear every filter — or just the search, while you are typing in it

Ignored while you are typing. Pages without a filter rail have no search to focus.