Games Gathering Summer 2022
2022-07-14..2022-07-15
-- online --
[Games Gathering 2017, Games Gathering 2018, Games Gathering 2019 Kyiv, Games Gathering 2019 Kiev, Games Gathering 2020, Games Gathering 2021 Odessa, Games Gathering 2021, Games Gathering 2022 Summer, Games Gathering Summer 2022, Games Gathering 2023 Kyiv, Games Gathering 2024 Lviv, Games Gathering 2024 Kyiv, Games Gathering 2025 Lviv, Games Gathering 2025 Odesa, Games Gathering 2025 Kyiv]
who it's for
product managers, game producers, indie game developers, publishing managers, user acquisition managers, live operations managers, recruiters in game development
topics
backlog scoring with Fibonacci; backlog re-ranking by stage; value-driven sprint planning; crisis management playbook; self-publishing vs publisher contracts; app store optimization keyword installs; ongoing keyword tracking; store-specific launch tactics; advertising monetization trends; pivot to services and outsourcing; joint ventures with investors; recruiting in wartime Ukraine
| title | author | length |
|---|---|---|
| How to Work with the Backlog | Aleksandr Shtachenko | 56m |
A talk by Alexander Shtachenko, CPO and game producer, explains how to work with a product backlog and prioritize tasks at different stages of a game project… | ||
| How to navigate market under bombs. | Oleksiy Savchenko | 31m |
Summary gives concrete options and signals that actually worked: teams pivot to selling services because Western demand outstrips supply and rates rise, short… | ||
| The Latest Trends in Ad Monetization | Roman Khomchuk | 56m |
An overview of recent updates in mobile ad monetization for games and apps, focusing on the industry shift from mediation to programmatic bidding, the core… | ||
| 5 Mistakes Any Developer Can Make Before Starting to Promote a Game App by Keywords | Elena Vedmedenko | 23m |
Covers common App Store Optimization (ASO) mistakes developers make before starting keyword-based user acquisition, focusing on how to rank highly even for… | ||
| Going Self-publishing vs with Publisher. | Katerina Burbela | 27m |
Compares self-publishing vs working with a publisher by listing concrete tradeoffs: self-publishing keeps full revenue but requires handling stores, UA, PR… | ||
| Crisis Management | Artur Sheikhalyev | 51m |
Covers management of studios, projects and teams during crises, focusing on choosing response strategies under rapidly changing conditions. Discusses how to… | ||
| Recruiting in Ukrainian Game Dev During the War | Oleksandra Kononenko, Svitlana Zotke, Yana Khnykina, Kateryna Liashenko | 01h 15m |
A panel of Ukrainian game‑industry HR leaders discusses how recruiting changed since the full‑scale war, covering hiring trends, relocation realities, and… | ||
| nothing matches | ||