How to Work with the Backlog
summary
A talk by Alexander Shtachenko, CPO and game producer, explains how to work with a product backlog and prioritize tasks at different stages of a game project. It presents practical backlog management and prioritization techniques drawn from his Game Producer course, aimed at treating games as a business-first product.
AI-written summary · about
chapters (7)
- 0:00Introduction
- 3:55What is backlog
- 10:03Backlog value
- 21:47Prioritization methods
- 37:13Estimating complexity
- 47:14Additional materials
- 50:07Q&A
related talks
42mSlaying the Backlog Beast: A #NoBacklogs Approach to Product Management
37mTechnical Backlog: An Instruction Manual
26mFrom Backlog to Product
47mHoney, I shrunk the backlog
01h 02mBacklog.md Hands On
30mAre You Doing Product Management or Bullshit Management?
33mMind Your P’s and Queues
41mProduct Owner & Developer: An Unexpected Journey
