~/talk

Frame-by-Frame VFX Animation

TalkinRussianat Games Gathering 2021 · 2021-11-30..12-05· [web-animation, creative-coding]
links:none on file
slides:none on file

Walks through frame-by-frame VFX animation techniques for 2D games, covering sketching effects, building effect cycles and their components, and using templates to speed workflow. Explains layered drawing, the importance of contrast and color, and post-processing and rendering steps, with examples aimed at AAA/free-to-play game production.

AI-written summary · about

  1. 0:00Introduction
  2. 1:03Frame-by-frame intro
  3. 2:31Sketches in animation
  4. 3:38Looped vs non-looped
  5. 6:38Looping templates
  6. 8:25Layered effect rendering
  7. 10:15Color role in effects
  8. 13:51Post-processing optimization
  9. 16:20Q&A: Benefits
  10. 18:27Q&A: GPU load
  11. 20:13Q&A: Timing and spacing
  12. 21:37Q&A: Procedural & rotoscoping
  13. 23:21Q&A: Concept artists
  14. 26:50Q&A: Complex tasks
  15. 28:16Q&A: Career growth
  16. 30:20Q&A: Inspiration
  17. 32:05Q&A: Animator rules
  18. 35:21Q&A: Physics in animation
  19. 36:24Summary
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