Frame-by-Frame VFX Animation
summary
Walks through frame-by-frame VFX animation techniques for 2D games, covering sketching effects, building effect cycles and their components, and using templates to speed workflow. Explains layered drawing, the importance of contrast and color, and post-processing and rendering steps, with examples aimed at AAA/free-to-play game production.
AI-written summary · about
chapters (19)
- 0:00Introduction
- 1:03Frame-by-frame intro
- 2:31Sketches in animation
- 3:38Looped vs non-looped
- 6:38Looping templates
- 8:25Layered effect rendering
- 10:15Color role in effects
- 13:51Post-processing optimization
- 16:20Q&A: Benefits
- 18:27Q&A: GPU load
- 20:13Q&A: Timing and spacing
- 21:37Q&A: Procedural & rotoscoping
- 23:21Q&A: Concept artists
- 26:50Q&A: Complex tasks
- 28:16Q&A: Career growth
- 30:20Q&A: Inspiration
- 32:05Q&A: Animator rules
- 35:21Q&A: Physics in animation
- 36:24Summary
related talks
26m2D Animation for Games the Notion Games Way!
33mAnimation Studio Power Techniques with CSS
53mFirst Pass Final Pass: making animation rock while on the indie clock
44mDynamic & Different: Real-time Look Development for Stylized Games.
18mAnimations — Learning from Cartoons
01h 00mThe Cost of a Missed Frame
29mBest Practices & Pitfalls to Avoid When Creating Game Videos
46m3D Anime Visuals in Indie Games
